The Stupid, It Burns

Seriously, I try to write more positive posts about comics. I mean, I love comics! There’s so much great stuff in comic books, both old and new, and I wish more people read them and took them seriously. I always enjoy this blog more when I can talk about the fun and awesome side of comics.

But holy guacamole, sometimes the Big Two just make it too danged hard to think about comics in a positive way.

Obviously, there’s the bit about Marvel killing off Charles Xavier in the newest issue of their AvX crossover nonsense. I honestly have trouble getting too excited about this one — not because, as the creators said, that Professor Xavier is boring and irrelevant — Cyclops and Emma Frost seem a lot more boring and irrelevant, and they’re the ones who the creators clearly love the stuffings out of — but because it’s been done before. Xavier has been killed off so many times, for all kinds of dumb reasons, and he always gets brought back. Because Charles Xavier is a good character, and the fans like him a lot, and they keep putting him in movies. So of course they’re going to resurrect him in a few months. I’m really more irritated that Marvel thinks everyone should care about yet another pointless character death.

Now something that does make me wanna kick the slats out of certain Marvel creators and editors is this “Avengers Arena” thing where the creators assemble a bunch of good teenaged characters, many of them with big fan followings, many of them coming off of well-received series, and promise to kill most of them off.

In other words, yet another shallow, mostly brainless exercise in cheap bloodletting, once again of teenagers, because apparently, comicsdouche manchildren think it makes ’em look “mature” instead of like the standard comicsdouche manchild.

Everyone knows it’ll probably end with X-23 as the winner. Yeah, even though they’ll “kill” her in the first issue to make everyone think they’re shaking things up.

Interestingly, there’s not a lot of dirt-level stupidity going on right now at DC Comics. Doesn’t mean DC isn’t still winning the Stupid Sweepstakes. After all, the Diane Nelson/Dan DiDio/Geoff Johns/Jim Lee/Bob Harras band of idiots already has amnesiac sex-addict Starfire on their tally, as well as the “Superman will never date Lois Lane” idiocy, which really trumps anything Marvel can do for stupidity.

However, I do want to point you to this excellent post by Siskoid on DC’s astoundingly bad communications and public relations problems. Try to imagine a major media company that has less skill at talking to the public or the media — I doubt you can do it, can you?

And as long as we’re dropping links in here, read this powerful essay by Brandon M. Easton on racism in the comics industry. It’s depressing how common this crap still is, isn’t it?

And that’ll do it for me, at least ’til Friday Night Fights this evening. Let’s everyone cross our fingers and toes and hope I can come up with something positive and uplifting to say next week…

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Adventures in Comics Sitting

Love and Capes: What to Expect #2

Abby and Mark continue their pregnancy preparations, including volunteering to babysit a friend’s baby to see how they handle pre-parenthood. Things don’t go as planned, though nothing truly disastrous happens.

Verdict: Thumbs up. Okay, not a whole lot happens in here. No smackdowns against crazed supervillains, no terrible crisis to solve, no danger or derring-do. But it’s a good, fun, funny story, so heck yeah, it’s a thumbs up.

Worlds’ Finest #0

We get a look back on Power Girl and the Huntress when they were Supergirl and Robin on Earth-2. Robin has her debut adventure, with the permission of her mother, Catwoman (though daddy Batman disapproves). Superman trains Supergirl for potential attacks by Apocalypse. Tragedy brings the two fledgling heroines together.

Verdict: Thumbs up. Very nice writing by Paul Levitz, and amazingly appealing art by Kevin Maguire. Honestly, I’d rather read about Robin and Supergirl than almost anything else DC is publishing right now.

Avengers Academy #36

Jeremy Briggs has depowered most of the Academy members, and he’s planning on depowering the rest of the world’s heroes and villains, too. Hazmat has gotten her powers back, Striker has gotten his face scarred, Mettle gets his powers back, but only letting Hazmat burn his flesh away, and White Tiger and Reptil have to persuade their own magic powers to come back to them. Will they be able to get the rest of the team’s powers back? Will they be able to stop Jeremy from releasing the Clean Slate virus?

Verdict: Thumbs up. I like these characters a lot. Even without their powers, they’re a lot of fun. Also, Hazmat and Mettle are just so awesome. I’m gonna miss this series so very much.

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Friday Night Fights: Wibbly Wobbly Timey Wimey Butt-Whuppin’!

Alright, kids, it’s Friday night again, and in addition to being the end of the work week and the beginning of yet another much-too-short weekend, it’s also the time we unload a brand new… FRIDAY NIGHT FIGHTS!

Tonight’s battle comes to us from March 1982’s Power Man and Iron Fist #79 by Mary Jo Duffy, Kerry Gammill, and Ricardo Villamonte. Luke Cage and Danny Rand team up briefly with an eccentric time traveler named Justin Alphonse Gamble — an absolutely shameless rip-off of Doctor Who. And their opponents? Well, they’re a bunch of crazy destructive robots called the Dredlox. Let’s check this stuff out…

And that’ll do it for this week. You ready for the weekend? Allons-y!

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Born Yesterday?

So it looks like DC put a “Who’s Who” page in the back of this month’s Zero issues, as a way to re-introduce the rebooted characters to readers. Seems a bit of a foolish idea, since the creators should be introducing the characters in the regular issues, and if they can’t do that effectively, there are some bigger problems ahead.

The biographies for Power Girl and the Huntress in the back of this week’s Worlds’ Finest #0 (I hope to get to a review of that sometime next week, but I will say I thought it was a good comic) were… acceptable. Again, I think not really needed, since the title has only had four issues prior to this one. But it was mostly… acceptable.

But one thing really, really bugged me — something that I suspect is replicated across all of the “Who’s Who” features in the Zero issues:

No, DC Comics, I don’t care how much you want us to love the Reboot and accept that as ALL THERE EVER HAS BEEN, it just ain’t so. Power Girl’s first appearance was in All Star Comics #58 in 1976, and Huntress debuted in DC Super Stars #17 in 1977.

On one hand, I want to consider this a minor issue, but it does point up a certain tendency in the Nelson/DiDio/Johns/Lee era for the company to exhibit a lack of pride in their own long history, as well as a belief that the current leadership team is going to “fix” its comics by getting rid of the things the bigwigs are, for some reason, embarrassed about.

So please take some notes, Diane, Dan, Geoff, and Jim:

  • Your company’s previous 74 years of history are really not anything you need to retcon away.
  • Cassandra Cain, Stephanie Brown, Wally West, Lian Harper, Donna Troy, Misfit, and the original Justice Society were actually excellent characters who don’t deserve to be ashcanned.
  • Splitting up Clark Kent and Lois Lane is just plain stupid.
  • You should really stop treating Alan Moore like crap.
  • Barbara Gordon was a better character as Oracle.
  • Secret Six was better than nearly every comic you’re printing now.
  • Vertigo and Wildstorm characters really do not fit in the DC Universe.
  • Jim Lee’s costume design skills ain’t all that.
  • It genuinely will not make you look less manly if you hire more women to create your comics.
  • Beast Boy is actually green, not red…
  • …and nearly all of your characters were actually created prior to 2011.

Grow up, DC. You’re embarrassing us.

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Last Week’s Comics

Yeah, I’m super-late with reviews, and I just don’t care. After cutting my pull-list in more than half, I ended up getting just four comics — the fewest I’ve picked up in months. And they were all pretty darn good. So, very quickly, let’s look at what we got.

Axe Cop: President of the World #2

It would be impossible for me to describe what goes on here. But there are giant robots, a giant gorilla, an attempt to stab God in the heart with Seattle’s Space Needle, a robot mustache, and a chee-rex, which is a cross between a cheetah and a T-rex.

Verdict: Thumbs up. Wonderfully mad, as expected. And by all means, let’s take a moment to praise the artwork by Ethan Nicolle (That’s the older brother in the team) — everything he does always looks awesome, and I can’t imagine anyone else who could draw a chee-rex so completely perfectly.

The Goon #41

Most of the story focuses on the disgraced Zombie Priest, trying to build himself back up to a position of power by doing magic for others — always supposedly in their favor, but it always turns out bad for everyone. And the second part of the story features a deranged bog lurk with a mad-on for knocking the Goon’s head off.

Verdict: Thumbs up. Nice to see the Zombie Priest returning to become a major threat. And the seriousness of the first story is nicely offset by the wonderful goofiness of the second one.

Captain Marvel #3

Carol Danvers is stuck on an island near Peru during World War II, defending a small all-female squad of Allied saboteurs against Japanese soldiers armed with Kree war machines. And while she can handle one of the alien mega-tanks, is she going to be able to survive a horde of them?

Verdict: Thumbs up. Good fun, nice art, and a few extras that help make it a really entertaining story.

American Vampire #30

Henry Preston is still gravely injured after an attack by vampires, and his wife Pearl and Skinner Sweet hunt the vampires hiding out in Hollywood. They get ambushed by a bunch of vamps just as Henry starts to recover — and just as another terrible twist drives itself into Henry’s and Pearl’s lives.

Verdict: Thumbs up. The action is pretty good, but the emotional whammy of the story, from the beginning all the way to the end, is what really sells this one. It’s an incredible piece of storytelling.

Today’s Cool Links:

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City of Heroes to Hang up its Cape

This weekend, I fought my own evil twin, a giant squid, and three giant robots. I traveled through time and to alternate dimensions. I beat up ninjas, steampunk automatons, ghost pirates, zombies, murderous gnomes, alien invaders, and a homeless guy wearing a broken TV over his head.

I’m going to miss “City of Heroes” so very much.

Last Friday afternoon, those of us who are players on “City of Heroes” got a very unpleasant surprise — the publisher, NCSoft, was shutting down Paragon Studios, the game developers, as well as the game itself.

In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world’s first, and best, Super Hero MMORPG before the end of the year. As part of this, all recurring subscription billing and Paragon Market purchasing will be discontinued effective immediately. We will have more information regarding a detailed timeline for the cessation of services and what you can expect in game in the coming weeks.

It looks like the game servers will remain operational through the end of November, but that hasn’t done much to pacify the game’s players, who are reacting with a combination of complete shock, furious anger, and abject sorrow. And I can’t say I can blame them.

I wasn’t able to play the game from the very beginning — I was actually waiting for a new computer to be delivered so I’d be able to play — but I’ve been a loyal player for over eight years. I never managed to get a whole lot of characters to the level cap, ’cause I’ve always been afflicted with alt-itis — addicted to creating more and more and more characters, too many to give them the right amount of playing time to get them to Level 50.

To say that I’m disappointed that the game’s going to be shut down in a few months is a vast understatement. It wasn’t as popular as games like World of Warcraft, but I thought it was a lot more fun, more innovative, with better storyarcs — it’s definitely light-years better than Champions Online and DC Universe Online, the other two superhero MMOs. I don’t know why NCSoft decided to shut the game down — they say it’s strictly a financial decision. That may be so, that may not be so.

This has been a game that let me fly around a giant city in colorful spandex, living out all my superhero dreams — and supervillain dreams, too, since you can play as a good guy or a bad guy. I got to beat up monsters and villains and gangsters, make awesome costumes in the best costume creator of any game out there, run missions that are exciting and funny and scary — and even cooler stuff than that.

Some of my best memories of the game aren’t even related to virtual crimefighting. I once attended an in-game wedding for some friends who were about to get married in real life. I once attended a memorial service for a player who had died — at least a hundred other players turned out to remember him. I once got hit on by a teenager who was hilariously horrified when he found out that, though I was playing a female character, I was actually a man. I made some great friends online, and I made some great friends who’ve since vanished and who I’d love to try to find again. And the best job interview I ever had in my life was for a position where I would’ve been working for NCSoft’s Austin office writing for the “City of Heroes” website. I didn’t get the job, but I never enjoyed an interview more, thanks to all the comics and game memorabilia scattered around the building.

So I want to thank the developers for making a great game and keeping it great for over eight years. I wanna thank the players for being awesome and fun and friendly and cool. I’ve never loved a game as much as I’ve loved this one, and I don’t know that I’ll ever find something as great to replace it with. I’ve got three months before the first and best superhero MMORPG goes away, and I’ll do everything I can to enjoy it while it lasts.

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Friday Night Fights: Rubber Biscuit!

Awright, it’s Friday, and a lot of us can look forward to a nice long Labor Day Weekend. I think that means we can get started with… FRIDAY NIGHT FIGHTS!

Tonight’s battle comes to us from September 1942’s Police Comics #11 by the great Jack Cole. Plastic Man meets up with a villain who can grow to colossal size. What’s the best way to deal with a giant nogoodnik? Probably not like this:

Your lesson for this Labor Day Weekend is to avoid swallowing plastic. Stick with hot dogs, okay?

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The Cape of Good Hope

Wearing the Cape: A Superhero Story by Marion G. Harmon

Feels like it’s been too long since I got to do a review of a non-comic book, so let’s go ahead and take care of that right now. I’ve had this particular book in my “Need to Review” backlog for a while, delaying talking about ’cause I liked it so dang much.

So this is “Wearing the Cape: A Superhero Story” by a guy named Marion G. Harmon. It focuses on Hope Corrigan, a society girl and freshman at the University of Chicago — after a terrorist attack by a supervillain who calls himself the Teatime Anarchist, Hope winds up with superpowers of her own, including superstrength, nigh-invulnerability, and the ability to fly. She’s quickly recruited into the Sentinels, one of the country’s most prominent superteams, and quickly finds her life turned upside-down. She’s given a superhero codename (Astra) and costume (padded, partly to make her fit the expected superheroine profile and partly because she’s short, thin, and looks like she’s underage), and Atlas, the country’s most famous superhero, agrees to train her as his sidekick.

From there, we get super-battles, feats of derring-do, and a heck of a lot of training, so Hope doesn’t accidentally crush her parents when she tries to hug them. She has to somehow make time for school and her old friends, while also getting to know her new teammates, including Atlas, the magician Blackstone, the slinky psychic Chakra, the acrobatic Harlequin, the speedster Rush, and the vampire Artemis. And she has to worry about the prediction she hears from the Teatime Anarchist, that if she doesn’t survive the coming days, the future is doomed. But can she trust the villain who caused her to gain her powers? Can she even trust her super-powered teammates?

Verdict: Thumbs up. It’s a great story, lots of fun, lots of action, and pretty much everything you want from a superhero story. Plus stuff you may not be expecting, too.

There’s a great level of realism here — not so much that it stops being about people who pick up cars, run at superspeed, or read minds, of course. But we get lots of details about what life would be like for a superteam. For one, there’s not a lot of real crimefighting that goes on — they’re mostly there for serious emergencies, to provide backup for police and emergency services, and to deal with super-powered threats. Superteams also have large dedicated staffs of professionals — mostly working to monitor the police bands and dispatch heroes to wherever they’re needed. Also on staff? Clothing designers. Because superheroes don’t sew their own costumes.

Hope also has to learn to deal with her powers realistically — including being careful not to injure normal people. But she also learns hand-to-hand combat so she can deal with all the superstrong supervillains out there. And she learns why it’s not a smart idea to bash your way through a wall when you can go through a door or window instead.

But all the realism in the world won’t do your superhero novel much good if there’s not some action to go along with it — and this book delivers. From the opening scene, we get a couple of elevated highways getting pancaked into each other, and that’s followed by battles against superpowered gangsters, mind-controlled mobs, and plenty of super-terrorists, as well as an extended trip to provide relief during a catastrophic earthquake. The action is furious, desperate, bone-shaking, and just all around excellent.

The novel’s other big strong point is the characters. Astra, Atlas, Artemis, Hope’s parents and friends, Blackstone, Chakra, Riptide, and tons more — all are pretty well-defined, very likeable, and you want to read more and more about them. Harmon is planning quite a few more novels in this series, and that’s a good thing, ’cause that means a lot more stories about all these interesting people.

The lone point that I didn’t like? I thought the romance in the story was a bit tacked on and maybe a bit unrealistic. But it’s a minor point out of a novel that I really enjoyed immensely.

Go pick it up.

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It’s Good to Be the King!

Ladies and gentlemen, today would have been Jack Kirby’s 95th birthday. Shall we pay tribute to his awesomeness?

He’s still the King of Comics.

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Poison in the Well

Obviously, I never read the “Weird Tales” pulp magazine back in its glory days — or really, any other time, since it mostly hasn’t been published while I’ve been alive. But any fan of horror or weird fiction reveres it because it was one of the first magazines to publish authors like H.P. Lovecraft, Robert E. Howard, Robert Bloch, Clark Ashton Smith, Ray Bradbury, Fritz Leiber, Manly Wade Wellman, Theodore Sturgeon, C.L. Moore, and many others. It’s been revived periodically, mostly because the “Weird Tales” name and logo still carry a lot of weight for fantasy and horror fans, but the revivals have only rarely been successful or long-lasting.

The latest incarnation of the magazine seems to have screwed things up badly. It seems that the current publisher decided that the magazine’s connection to the past would be to the poisonous racism held by the pulp writers in the ’20s and ’30s…

Victoria Foyt’s self-published novel Revealing Eden: Save the Pearls Part One is set in a dystopian future where solar radiation means the Coals (with dark skin) can survive better than the fair-skinned Pearls. Pearls cover their white skin with dark make-up, and the black love interest of the 17-year-old white heroine Eden – shown in blackface make-up on the front cover and in promotional videos – is described as a “powerful, beastly man”. At one point, Foyt writes: “Eden flinched. One of them was touching her. White-hot light exploded in her head. Before she knew it, she blurted out an incendiary racial slur. ‘Get your hands off of me, you damn Coal!’”

The novel has been the subject of widespread attacks across the internet, with readers criticising it as “incredibly racist to pretty much every reader. Especially readers of colour”, and as a “white supremacist fantasy”. “The coals/pearls contrast is itself offensive: after all, coal is dirty and cheap, whereas pearls are beautiful and valuable,” wrote one blogger. Some readers have said they are considering boycotting the magazine.

Foyt, who self-published Revealing Eden but has previously been published by HarperCollins, has defended herself on Facebook and in blog posts, saying that she “abhor[s] racism”, that the book has received many positive reviews, and “if you ask if all these reviewers are white then consider that you have a racist point of view”.

Here’s some more info from the previous publisher and from an author whose first story was published in “Weird Tales.”

Obviously, it’s really sad to see a magazine with the pedigree of “Weird Tales” lower itself to publishing white-supremacist screeds, and to support them by publishing editorials claiming it isn’t racist, especially when it’s clear to everyone that the editor wrote it strictly as a cynical Cover-Your-Ass maneuver.

But it’s also part of an ongoing problem we’ve seen in the geek community — particularly in comics and gaming. Most of the recent controversies have been tied to the sexism and homophobia in the comics and gaming worlds, but the only reason that racism isn’t more noticeable is because the racism hasn’t been nearly as blatant as the sexism or homophobia.

The good news is, I think, that opposition to all the -isms in geek hobbies — sexism, racism, and homophobia in particular — is growing and becoming more vocal. It used to be that this kind of garbage was just accepted, but it isn’t anymore. Wanna publish a racist story in your magazine? Guess what — you’re going to get metric tons of angry letters about it. Wanna put rape fantasies in a Tomb Raider game? You’re going to get a ton of bad publicity about it. Wanna promote sexism in your comics? You’re going to be met at every convention by people who will call you out about it.

Doesn’t mean the struggle’s over — the struggle’s probably never over. It’s still important for people like us who hate getting our geekery mixed up with racism, sexism, homophobia, and other hatemongeries to keep speaking against hate. But from a business perspective, it’s becoming more clear all the time that the way to success means you have to avoid anything that’ll make you look like a hater. It’s a big, diverse marketplace out there, and you can’t make much money by excluding potential customers.

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