Billy and the Goon

The Goon #43

Hey, it’s a secret crossover between the Goon and Billy the Kid’s Old Timey Oddities! We start out back when Billy the Kid was young and helping to run the old freakshow — Billy wins a trinket in a card game. What is it? It’s the Ossified Baby of Nuremberg, which seems to be a stone statue but is actually alive, and if it isn’t fed a bottle of milk and goat’s blood every Halloween, it’ll come to life and kill everyone it can. Sooooo many years later, the now-elderly Billy comes to town for a show, and a bunch of kids steal the Ossified Baby, which, deprived of its yearly blood-and-milk snack, runs amok. How will this terrible crisis be solved? Easier than you might expect…

Verdict: Thumbs up. Not the funniest Goon story or the most violent, but it’s still got lots of great stuff to enjoy. Y’all should be reading every issue of this comic, and I’m a little amazed that y’all don’t.

Daredevil #20

The bizarre teleporting villain Coyote — who used to apparently be the Spot — has severed Daredevil’s head. But Daredevil is still okay, because Coyote’s powers have somehow left the head and the body connected, even though they’re not, well, connected. But Matt can still feel his body, so while Coyote monologues for Daredevil, the hero’s body slips out of its bonds and goes exploring the bad guy’s hideout. Turns out Coyote is running quite a criminal operation based on his teleportational abilities, most of it focused on just generally making people miserable, including using pregnant women as drug mules and creating a vast slavery organization of people who have been teleportationally decapitated like Daredevil. So how can Matt Murdock stop Coyote when he’s got no head?

Verdict: Thumbs up. A vastly clever story. Matt manages some wonderful stunts — even if it’s just his headless body using his cane to feel his way around the lair. And Coyote’s operation is as despicable as you can imagine — he’s definitely a villain worth hating.

Batwoman #14

Batwoman and Wonder Woman have just met Pegasus, son of Medusa. He doesn’t look like a winged horse — he’s more of an immortal cowboy who’s been beaten and tortured horribly by the evil Falchion — and because he’s immortal, it will take him thousands of years to heal, thousands of years of agony. He tells them where to find Medusa — right back in Gotham — and then Wonder Woman grants him a merciful death. Back in Gotham, the Medusa herself is laying siege to the city, along with her army of brainwashed minions and urban legends. Medusa offers Killer Croc another transformation — from the ultimate sewer alligator to the Beast of Babylon. Can two heroines save the day, or is the Medusa’s power too great?

Verdict: Thumbs up. I liked the story just fine, people, but this is worth buying just so you can marvel at the stunning beauty of the artwork. Every artist who works on this turns in some of their most visually stunning art ever, and I think we really do have to give at least some of the credit for that to writer J.H. Williams III — his astoundingly gorgeous artwork was all over this title, and I strongly suspect his writing instructions are helping the art look so amazing.

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Pony Power!

I’m a bit behind on my comics reviews, aren’t I? Let’s see how many I can get out of the way.

My Little Pony: Friendship is Magic #1

You can’t really call me a Brony. I’ve watched the new “My Little Pony” cartoon, and I think it’s clever and funny and entertaining, but I haven’t gotten into it like a lot of people have. Still, I heard from a lot of folks that the new MLP comic book looked like a winner, so I picked it up.

I’m going to assume that you have some familiarity with the show. Because if you don’t, well, dadgummit, I don’t have time to explain all of this stuff. Sorry ’bout that.

The story begins with a group of young ponies who are trying to figure out how to get their own cutie marks (small magical tattoos related to interests, hobbies, or professions) when they’re suddenly attacked by unseen, menacing creatures. The next day, we finally meet up with our main characters, Twilight Sparkle, Rainbow Dash, Rarity, Fluttershy, Pinkie Pie, Applejack, and Spike, who first discover that the younger ponies have become emotionless, unenthusiastic zombies — and then that almost everypony has been similarly transformed. The culprits are quasi-demonic changelings, and the friends may have to discover a solution to the problem all by themselves.

Verdict: I’ll thumbs it up — the story and art by Katie Cook and Andy Price are just fine, with lots of funny character moments and background gags. I probably won’t be picking up more of these, though — like I said, I’m not a brony, and while I think this was a nice comic, I’m not interested enough to keep reading…

FF #1

Well, it looks like the Fantastic Four are going on a working vacation — they’ll be gone for a year, but for the rest of the Earth, it will seem that they’ll be gone for only four minutes. And because Planet Earth can’t handle the Fantastic Four being gone for even four minutes, they’ve decided to recruit some replacements for the Future Foundation for those four minutes. So Reed Richards recruits Scott Lang, Ant-Man, Sue Richards calls in Medusa of the Inhumans, Ben Grimm invites the She-Hulk, and Johnny Storm completely forgets that he has to recruit anyone, so he picks his latest bedmate, socialite actress Darla Deering. Most of the rest of the issue focuses on the underage members of the Future Foundation to explain who they are and what the FF means to them.

Verdict: Thumbs up. It’s a completely idiotic premise, but Matt Fraction’s writing carries it, and Michael Allred’s artwork pushes it over the top. I enjoyed it, I really did, even with the ridiculous egotism that the Fantastic Four, which travels to other planets and other dimensions almost constantly, suddenly believes that the world will end if they’re gone for less than five minutes.

Love and Capes: What to Expect #4

This issue has a lot of emphasis on a couple other than Abby and Mark — namely, Darkblade and Amazonia. Her mother had a stroke, which makes Amazonia the Queen of Leandia, her other-dimensional homeworld, at least temporarily. Amazonia, in fact, doesn’t want to be the Queen, but has no choice, and as long as she’s the Queen, she’s not allowed to go off-world at all, which makes her relationship with Darkblade problematical. Meanwhile, Abby’s bookstore is having financial troubles, Amazonia’s sister, Oriana, is assigned to take over her superhero duties, and the Spencers are enjoying making plans for baby showers.

Verdict: Thumbs up. Good funny stuff, lots of great characterization, all the wonderful stuff we’ve come to expect from the “Love and Capes” comics.

Today’s Cool Links:

I’m still thinking a lot about the end of City of Heroes, so here’s some more links about the best dang superhero MMO ever.

  • Real World Heroes is a charity created by and for City of Heroes players, supporting four worthy organizations. I think it’d be great if they had their best year ever. Would you consider donating to them?
  • A team of friends finishes one of the biggest task forces in City of Heroes mere seconds before the servers are shut down. Watch the video and be amazed.
  • Champions Online competed with City of Heroes, but Cryptic Studios created both games. Champions had their own excellent statement of support after CoH was closed down.

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After the End of the World

Well, City of Heroes, the best dang superhero MMO ever, was shut down in the wee hours of this morning, and I got to stay online and enjoy the ride clear up to the final disconnect notice.

I played City of Heroes for over eight years. I didn’t get in at the very beginning, ’cause I had to get a new computer that was able to run it. And I had a few periods when I wasn’t playing, either because life was too busy, or because my old computer went kaput and I wasn’t able to play anything. And I’m really glad I got to play all that time. I’m even glad I got to play clear ’til the game shut down. I know people who were so upset about the game ending that they didn’t play anymore — every time they logged in, they were overcome with sadness. I don’t blame them a bit — I think I’ve been adjusting fairly well, but there’s no way to tell whether I’ll wake up tomorrow and go into a period of deep mourning about it.

I can guarantee I’ll very quickly miss flying over the casinos in St. Martial, or super-jumping across the rooftops of Steel Canyon and Talos Island, or zipping across Skyway City at superspeed. I’ll miss watching my mastermind’s robot minions tear through enemies, smashing through villains with my tanker, or blowing up cars and bank vaults with my brutes. I’ll miss sliding down the slopes in the ski chalet, watching costume contests in Atlas Park, hunting exploration badges, and finding the secret, hidden locations in each zone.

There are rumors that there may still be a chance to resurrect the game. Some of the players have speculated that NCSoft may have obscure legal reasons — possibly related to the $47 million judgment against them in the Richard Garriott lawsuit from a few years back — to want to shut the game down completely before offering it up for sale. If that’s the case, whoever ended up buying the IP and the servers would probably be able to get them for a lot less money. But I’m not comfortable assuming that’s going to happen. I think it’s probably better to expect it not to happen — to expect the game to be gone for good. If it is done for, the easier to get adjusted to that fact. If it comes back, well, that’s a happy surprise, isn’t it?

I don’t think there’s any way to question that City of Heroes did a lot of things right. The character creator is widely considered the best one ever made for any game — with a lot of people wondering why other games haven’t made similarly extensive ones. Likewise, the sidekicking system, which let players team up no matter what level they were, is something I just can’t believe hasn’t been adopted in every game out there. You could bring new players in, team them up with players who had already hit the level cap, and know that everyone was still going to have fun. The mission architect — which let players create and play their own missions — was an amazing accomplishment, even if they stumbled in implementing it.

They had some stunningly beautiful zones — Atlas Park, Founders Falls, Croatoa, Talos Island, St. Martial, just about every zone in Praetoria — and lots of amazing music. They had incredible details in the scenery that often had me sitting around and wondering what on earth it must be like to live in a place like Praetoria or the Rogue Isles.

And they did superheroics better than anyone else. I was never a roleplayer, but I loved getting to play all my characters — not just because they had great powers, but because I loved getting to imagine what they were thinking while they fought (or committed) crime. I wrote biographies for almost all of my characters, often before I got out of the tutorial. It was one thing to play the game — it was another to play while envisioning my characters’ motivations. That helped make it the most fun of all.

There were still some things that I wish had been done better. All of the most recent zones were very strongly horror-based, particularly First Ward, Night Ward, and the new Dark Astoria, which went from enjoyably creepy to unpleasantly scary and depressingly grim. I like horror a lot, ya know, but I think they really overdid things in their last few updates. I wanted to play a superhero and smash up the bad guys — I didn’t want to run around the nightmarish zone and deal with missions where the monsters told me I hated life, was chronically depressed, and wanted to be eaten by eldritch monster-gods.

The game never managed to do superstrength the right way. Superstrength really is the signature superhero power, but characters who had superstrength in City of Heroes only got to smash up bad guys a bit — it didn’t even do very much damage, compared to other powers. And you certainly couldn’t pick up a car and throw it at a bad guy. Both Champions Online and DC Universe Online had decent superstrength powers, but City of Heroes never managed it.

And really, I wanted a costume option for pencil-thin mustaches for years, and I never got it. How was I to recreate Mandrake the Magician without pencil-thin mustaches?

I’ve long wished that City of Heroes had gotten some more press within the comics community. The game got possibly its only mention on comics news websites like Comics Alliance when it was announced that it was closing — and Comics Alliance gave buckets of free publicity to every single press release for any computer games based on DC or Marvel comics. The occasional article about CoH on Comics Alliance or Comic Book Resources might’ve brought in a bit more cash for the best dang superhero MMO ever made.

But I don’t want to spend a lot of time with recriminations and complaints. I had a great time over the past eight years, and though I’m sad that the game is gone, I’m also very happy that it was ever made in the first place, and that the City of Heroes community, already known for being one of the strongest in the computer game community, got even stronger over the last few months. And the developers at Paragon Studios, who’ve been awesome from the first time they started work on the game, have gotten even cooler, too. City of Heroes gave me almost a decade of happy superheroic memories, and that’s a solid win in my book.

Was this a sad day? Yes, it was. There are lots of folks who I knew through this game who I’ll probably never meet again, whether online or in meatspace. There was a great deal of sorrow, not just sitting out in Atlas Park, but during our missions and taskforces. There were a lot of people bidding farewell to the characters they’d played — in some cases, they’d been playing these very same characters ever since they started the game, and they knew they’d never see them again, except in their own screenshots.

But more than anything else, we were all saying to ourselves, “What a great game. These last few years have been amazing. We had so much fun playing together and running around this great game world.” We were sad, but we also stuck around, not just because we enjoyed the game so much, but to pay tribute to the game creators and developers and to the players who have made the game so wonderful.

Hats off, ladies and gentlemen, for City of Heroes. May it live long in our memories.

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Friday Night Fights: City of Heroes Forever!

Okay, I was taking the week off, but I couldn’t say no to a little Friday Night Fights, could I?

Well, it’s November 30th, and in mere hours, City of Heroes, the best dang superhero MMO ever, will be shut down. The game’s owner, NCSoft, has shown more dedication and grit and focus in getting the game cancelled than anything else it did over the last eight years, and the loyal players and developers have been amazing and impressive in the ways they’ve worked to save the game. Unfortunately, it’s looking very clear that nothing is going to save the game, despite nearly the entire playerbase working together and supporting each other. So again, mere hours ’til the game’s servers are shut down. I expect to spend my last day in City of Heroes running missions and taskforces, and probably sitting around in Atlas Park outside of City Hall, reminiscing about how much fun we’ve all had.

I’m gonna miss this game a lot, not just because I loved playing superheroes and supervillains, not just because the costume creator was the best ever made for a game, not just because of all the friendships I made with other players. But also because it was fun to drop some whupass on the bad guys.

So, from the minds of Cryptic Studios and Paragon Studios, here are the heroes and villains of City of Heroes. Please give it up for…

The Orange Avenger!

Necrovora!

Miss Mega!

Jonni Rotten!

Beelzebambi!

The Brain from Planet 7!

Blue Heaven!

Murderin’ Jack!

Talon-12!

Waterspout!

Plutonium Lass!

Justice Gal!

The game may end tonight, but in my imagination, they’ll be fighting the good fight forever.

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Final Heroes

I’m taking most of this week off blogging. I’ve got plenty of comics to review, but right now, I’ve got a leisure activity I’d prefer to focus on for now.

As I’ve mentioned before, my beloved City of Heroes is shutting down at the end of this week. I’m still not real happy about that, but I’d like to spend as much time as I can this week running around Paragon City and the Rogue Isles — and I can’t do that if I’m coming home and worrying about how I’m going to fill up a blog post.

So no blogging for most of this week. If you’re playing CoH, I hope I’ll get to see you online, and we can toast this mad, glorious game in its final days.

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Friday Night Fights: Robot Wreckage!

Busy, busy, busy, no time for cutesy intros, so here’s FRIDAY NIGHT FIGHTS!

Tonight’s battle comes to us from February 2011’s Power Girl #19 by Judd Winick and Sami Basri, as PeeGee faces off against Ace, the robot powerhouse from the Royal Flush Gang.

And that’s my second groin-injury FNF in as many weeks. Do I get a prize for that?

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Holiday Gift Bag: We3

Well, it’s the day after Thanksgiving, and we all know what that means. Time to head out to the mall in the middle of the night, fight our way through jam-packed parking, and commit major felonies just so you can get our hands on — what’s the hot toy this year? Furbies? You’re kidding, right? Furbies? I’m supposed to beat up housewives so I can buy a freakin’ Furby?! That does it, I quit Planet Christmas.

But wait, we have an alternative to irritating Black Friday shopping! Comics! Yes, go visit your friendly local comic book store, where the parking lots are less crowded, the customers are more sophisticated, and the employees are dedicated to helping you find the perfect gift. We’ll spend a few weeks looking through our Holiday Gift Bag to find some great presents for any comic-lover on your list.

So let’s get things started this year with a book I’m honestly amazed I’ve never reviewed before now: We3 by Grant Morrison and Frank Quitely.

This was released as a three-issue Vertigo miniseries in 2004, then put out in a trade paperback in 2005. It focuses on three animals that have been turned into cybernetically-enhanced war machines by the government. They are:

  • a dog, called “1” who functions as the leader and mini-tank;
  • a cat, called “2” equipped with flechette weapons and a very poor attitude; and
  • a rabbit, called “3” who specializes in dropping bombs and poison gas.

All three animals have brain modifications that allow them to speak — but not very well. Most of what they say looks like very simple leet-speak, with the rabbit only able to manage very simple words, never sentences. They’re just animals — they’re not as smart as people, they don’t think like humans, so their speech is strange and bestial, while still retaining emotional resonance.

After a very successful testing program, the government decides that the We3 project is to be decommissioned and the animals killed. Their trainer releases the locks on the animals and lets them free, but they’re pursued by the military and other animal-machine hybrids, including a bunch of cyber-rats and a terrifying mastiff killing machine. And for the most part, the We3 animals tear through everything that comes after them. They massacre the soldiers who chase them, they blow up a train, they kill civilians who have the misfortune of being in the wrong place at the wrong time.

But they can’t run forever. They run out of ammunition. Their health deteriorates when they don’t get the drug treatments they need to stay healthy. The military gets smarter, and their opponents get deadlier. The odds are stacked against them, and they may never manage to find the fabled land they long for — “Home.”

I think this is an amazing story. I love how much Grant Morrison obviously worked to get into the heads of the animals — 1 prizes loyalty above almost everything else. He loves helping people, and obsesses over being a good dog. 2 is perpetually bad-tempered and sarcastic, challenging 1’s leadership and intelligence, and gleefully using his advanced weapons to shoot down helicopters — or just songbirds. And 3 is simple and direct — he wants to be fed, he wants his equipment fixed, and he wants someone to take care of him. He’s slow to anger, but is more than capable of dishing out the violence when his team is threatened.

Morrison’s emphasis is on the animals, but he also writes empathetically about the humans as well. Dr. Roseanne is We3’s trainer and advocate, loyal and loving to her animal charges, willing to sacrifice her career and more to make sure they’re happy and safe. The lead scientist spends most of the story trying to capture or kill We3, but when he eventually sees the error of his ways, it’s a great moment — heartbreak, sorrow, love, compassion, all in one or two beautiful panels. And the bum the animals encounter is a great character, too — ultimately, I think he’s Morrison’s viewpoint character, in that he believes the best thing you can do for an animal is to love it.

And Frank Quitely’s art is absolutely amazing. When the animals escape, we watch it happen through dozens of different security cameras. When We3 attacks the military or blows up a drug cartel, we see it through a prism of tiny windows, each showing a brief second of action, all the details we’d never be able to make out in a full page — an eye getting pierced, a finger being severed, a bullet exiting a skull. The effect is very much like watching a movie that you can rewind, that lets you zoom in on small details.

It’s a very violent book. It doesn’t glory in violence — it’s depicted graphically, but not with glee or romance. We3 are war machines, and what they do is commit violence, not for fun (well, the cat probably thinks it’s fun), but because violence is part of their functions and programming. It’s the violence of the battlefield — not a good thing, but not something that can be glossed over and prettied up.

Amazon’s actually out of stock of this right now, but it looks like they may be expecting more. It might help if you contact your local comic shop or bookstore and ask when they expect to have them in stock. The hardcover is going to run you about $16; a Kindle edition is $10.

We3 by Grant Morrison and Frank Quitely. Go pick it up.

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Adoption Option

In case you haven’t noticed, November is National Adoption Awareness Month. Why am I writing about it now? Well, obviously, because it’s a great cause, an important celebration of adoptees and adoptive families, and a fantastic goal of getting more children adopted into loving families.

And also because maybe I don’t have anything else to write about today.

So should we as comic fans care about adoptees? Well, of course we should! Without adoptees and adoptive families, we wouldn’t have many of our favorite characters!

Clark Kent!

Dick Grayson!

Little Orphan Annie!

Rogue!

Roy Harper!

Donna Troy!

Luke Skywalker and Leia Organa!

Tempest!

Jessica Jones!

Mia Dearden!

Swee’Pea!

Garfield Logan!

Hellboy!

Tim Drake!

Astro Boy!

Aquaman!

and the Teenage Mutant Ninja Turtles!

So won’t you and your family consider adoption? The kid you adopt today could be the superhero of tomorrow…

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The Last Samurais

Atomic Robo: The Flying She-Devils of the Pacific #4

Robo has been captured by renegade Japanese soldiers who never accepted Japan’s surrender at the end of World War II — and they plan to destroy America with their secret weapon: Project Chokaiten. What’s Project Chokaiten? Well, it’s an earthquake bomb. Sounds unlikely, but they already sank She-Devil Island with a one-percent yield bomb, so they figure a full-powered one dropped in the San Andreas Fault should do some extreme damage. The She-Devils manage to rescue Robo before the Japanese scientists cut him apart but after the rest of the Japanese fleet heads for the American coast with Project Chokaiten. Can Atomic Robo and the She-Devils catch up to the Japanese fleet in time?

Verdict: Thumbs up. As always, great action, humor, dialogue, and drama. Atomic Robo is the best dadgum comic book in the universe, and if you ain’t reading it, you are stone crazy.

Ame-Comi Girls Featuring Batgirl #2

In the Ame-Comi version of the DC Universe, there basically aren’t any male superheroes or villains, so while you’ve got Barbara Gordon as Batgirl, she was never inspired by Batman. Other differences? Batgirl has a Robin — her cousin Carrie — and Jim Gordon is in a wheelchair.

So Batgirl and Robin are out on the town beating up Poison Ivy when they get ambushed by Catwoman and Harley Quinn. They manage to capture Batgirl and drag her off to meet Duela Dent, this universe’s version of the Joker, who is also hanging out with the Cheetah who attacked Wonder Woman last issue. Can Robin rescue Batgirl, or will she be on her own against five different supervillains?

Verdict: Thumbs up. The art isn’t as cool as it was last issue, when Amanda Conner was running the pencils. But all in all, it’s still a good story, with lots of action, humor, and fun.

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Friday Night Fights: Ow Ow Ow Ow!

Okay, kiddios, the days are getting shorter, the nights are getting longer, the holidays are already threatening to overwhelm us, and we all need a break from workweek stress. Button up your Dungarees, kids, it’s time for… FRIDAY NIGHT FIGHTS!

Tonight’s battle comes to us from 2007’s Batman: Jekyll and Hyde by Paul Jenkins, Jae Lee, and Sean Phillips. Batman’s facing off against some mooks, and he demonstrates why it’s never smart to wear your gun tucked into your waistband.

Yep, the night just got a lot more uncomfortable, didn’t it?

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