Up on the Housetop

MsMarvel11

Ms. Marvel #11

It’s the final showdown between Ms. Marvel and the Inventor. The cloned Edison-brained super-genius in the body of an oversized parakeet has, well, genius and robots on his side — Ms. Marvel has a few normal allies, Lockjaw, and her own shapeshifting powers on her side. And it still may not be enough…

Verdict: Thumbs up. It’s a punch-up, with a few interesting twists in it, including a bendy girl wedged inside a robot, a teleporting dog, and a bunch of normal hero-worshiping kids underfoot. It’s a fun story with great art and a nice focus on Kamala’s growing reputation as a hero.

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Sensation Comics #6

Our first story follows Diana’s attempt to obtain a phoenix egg as a birthday gift for Queen Hippolyta — with a devastating ambush by the Cheetah to complicate things. Our second story gives Wonder Woman and Big Barda a chance to beat up a bunch of robots — and to tangle with the Brain and Monsieur Mallah. Can Diana find a peaceful way through the crisis?

Verdict: Thumbs up. Really nice art on both stories. The first one reads like a full-length storyarc in less than a full issue, and it’s pretty great. The second one is shorter, but maybe more fun — it’s wonderful to see these classic characters, all in a story that makes sense.

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The Tragedy of the Goon

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The Goon: Once Upon a Hard Time #1

The Goon has finally had enough tragedy and stress in his life. The woman he loved turned out to be a harpy — a literal harpy — who was playing him like a fiddle. The mobsters he’d asked to help him now want to kill him. And the Arab’s band of necromancers seem to be stronger than ever. So he’s on a roarin’ rampage of revenge. And drinking to much. And occasionally maiming his friends. The Zombie Priest says the Magpies have won — they’ve broken the Goon’s spirit. Franky thinks the opposite — breaking him down is just going to doom them. The Goon and the Priest cook up a plan to catch the Magpies’ witch, who helps them escape every time, but the scheme just pushes the Goon closer to the edge.

Verdict: Thumbs up. We’ve got the makings of an amazing tragedy here — is Eric Powell actually working his way toward no longer creating this comic? Gotta say something about how great the art is here, and it really shines in small details, like the worried expression in all eight of Spider’s eyes, and the way Franky has never looked so old.

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Velvet #9

Velvet has kidnapped a man named Damian Lake from an insane asylum — Lake used to be the head of ARC-7’s intel division before he went mad after seeing everyone in his code station in Paris murdered by the KGB. Does he have the information Velvet needs about who framed her? Or is he playing another game altogether?

Verdict: Thumbs up. It’s not nearly as spectacular as some of the other comics in this series, but the art is great, and we’re clearly building our way toward something big.

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Horror in Space

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Nameless #1

Seems like it’s been a while since we saw Grant Morrison do a straight horror comic, and that’s what he’s got for us now, with Chris Burnham contributing the artwork. We’re looking at a pre-apocalyptic world, where cult symbols and dream horrors are bringing about murders and suicides as some people slowly grasp that something monstrous is on the way. Our lead character is a man called Nameless — he’s given up his real name so no one can get magical power over him. He specializes in invading dreams and stealing things inside — and he’s got his sights on a special Dream Key, which is guarded by the ominous Veiled Lady and her minions in anglerfish masks. He evades them, he gets captured, he evades them and gets recaptured, and when he finally gets away and turns in a 3d-printable design of the Dream Key, he meets his benefactor and learns what this is all about: Earth has one month to live, and Nameless has to become a mystic astronaut to help prevent it.

Verdict: Thumbs up. Wonderful, weird, disturbing, fun stuff. Burnham’s art is fantastic, and Morrison turns in one heck of a mind-tripping horror story…

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American Vampire: Second Cycle #6

Pearl Jones, Skinner Sweet, and Calvin Poole head for the last known hideout of the Vassals of the Morning Star, but get ambushed and captured by a trio of exotic vampires who bring them to meet the Vassals. Our heroes tell them they’ve met the Gray Trader, and the Vassals reveal that the Trader used to be called the Great Traitor — a human hero who joined the most evil of the vampires to become its protector and agent. The Russians know the Trader’s master, the Beast, is about to emerge and make war on the living world, and they’re willing to start dropping nukes to get rid of him. Are the American vampires willing to go into space to save the world? Or has the Beast already infiltrated the Vassals?

Verdict: Thumbs up. Ahh, I had missed this series more than I expected. We’ve got excellent art and writing, fun action, seriously spooky backstories for the bad guys — and it’s gonna be fun to see our vamps riding a rocket into space, ain’t it?

Today’s Cool Links:

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Squirrel Talk

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The Unbeatable Squirrel Girl #2

Galactus is coming, and only Squirrel Girl can save the world! But first she has to check out some campus clubs and realize that she has a crush on Tomas! When Tippy-Toe reveals that Galactus will arrive on Earth in just two hours, Doreen has to figure out a way to get into space fast — so she turns to her oldest ally, Iron Man — but Tony Stark is out of town, so she has to break into Stark Tower. But can she get past a horde of robot Iron Man suits?

Verdict: Thumbs up. Funny and adorable — and still filled with action and adventure! We go from punny club names and corny monologues between SG and Tippy-Toe to deliriously great splash pages of Squirrel Girl dodging lasers and later outwitting robots. This is, so far, an incredibly fun series — and it’s still early enough in its run for you to jump on board for the whole thing!

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Hawkeye #21

The Bros and their pet assassin, the Clown, are about to invade Clint Barton’s apartment building, and the only thing standing in the way are Clint, his brother Barney, and just about everyone else living in the apartment, who’ve banded together to boobytrap the building to keep the Bros out. But what can one low-rent superhero, a low-rent kinda-supervillain, and a bunch of civilians do against a full-scale attack by the Tracksuit Mafia? Maybe bleed, and maybe die…

Verdict: Thumbs up. It’s a great story, wonderful characterizations and dialogue and action, everything you want from a great siege story. Looks like we’re working our way to the end of Matt Fraction’s and David Aja’s amazing run on this comic.

Today’s Cool Links:

  • This punk band with Down Syndrome plans to go to Eurovision. I hope they win, ’cause they’re badass.
  • Every metalhead I know who’s seen these t-shirts wants them. Too bad they don’t seem to be for sale.
  • Are we sure we want to create robot preachers? If they get God on their side, the inevitable robot revolt won’t go well for us…

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The Rats in the Walls

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Rat God #1

Oooooh, what’s this? New horror from Richard Corben? Yes indeedy doo, I will have all of that.

It’s an amazingly twisty story, too, starting with a pair of American Indians in the Pacific Northwest on the run from either the Tlingit tribe (which is a tribe that actually exists) or the Cthanhluk (which is a lot more eldritch and fictional). One of them is killed by the Cthanhluk, but the other manages to escape — only to make a very brief appearance on the East Coast in the 1920s. From there, we meet up with Clark Elwood who picks up a hitchhiker named Chuk — who seems to be the Indian who was killed in the distant past. Clark Elwood is a colossal racist who claims to be a pure Aryan, despite the fact that he’s almost as dark-skinned as Chuk is. In fact, Clark is in love with Chuk’s sister Kito, who he believes is white. Clark’s insulting ways lead to him getting beat up and thrown out of his own car — just as a snowstorm starts. And around the time, Clark runs face-first into a corpse stuffed into a column of snow, he gets attacked by a panther. What’s a bookish New Englander to do?

Verdict: Thumbs up. We get Corben’s amazing horror artwork wrapped around a bizarrely Lovecraftian tale of rats and time travel. We don’t know a lot about where the story is going to go from here, but what we get in this issue is a ton of creepy unease. Looking forward to more of this.

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Wytches #4

Sailor Rooks’ disappearance continues to fuel turmoil. Her father finds a word (“Here”) written on his stomach which he thinks is giving him a secret message to travel to the nearby Here Coast, where a hurricane wrecked a theme park they used to go to. While he remembers his former problems with alcoholism, when he nagged Sailor into climbing a broken Ferris wheel with him, he travels to the remnants of the park and meets the old woman who attacked him in their home. She reveals that the Wytches aren’t even human, and that they have the ability to control minds — in fact, they’ve exposed her to a substance that’s inducing her to commit suicide. She tells him there’s no one he can trust, and his daughter is probably already dead. But where is Sailor? She’s trying to escape the Wytches, who have their own special tricks for ruining the Rooks’ family.

Verdict: Thumbs up. Intensely creepy stuff. Not just Sailor trying to crawl out of a pit in the ground after waking up on a pile of children’s clothing. Not just her dad demanding she climb up an old Ferris wheel for no reason. Not just an old woman killing herself while rattling on about monsters and mind control and getting her legs eaten when she was seven years old. Pretty much every page is creepy and weird — and the last page is one unholy shocker.

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Back to the Breed

Nightbreed9

Clive Barker’s Nightbreed #9

Last issue wrapped up the prequel to the movie as we finished learning the backstories of a select group of the Nightbreed. I expected that the format would continue, and we’d learn more about some of the other characters we hadn’t run into yet, but instead, the creators have jumped to the end of the movie to tell us what happened to Midian’s survivors.

The story starts from the film’s alternate ending, in which Lori kills herself and is then brought back to life by Boone, making her one of the immortal Nightbreed. Now, she’s getting accustomed to her new abilities, but she’s also prone to strange visions and may be under the periodic control of Rev. Ashberry, now at least part Nightbreed himself, but still psychotically dedicated to wiping out all monsters. The rest of the ‘Breed aren’t entirely idle. Otis has written a novel about the Nightbreed, and it’s shot up the bestseller charts, making the survivors rich enough to purchase their new Midian.

Verdict: Thumbs up. Not what I was expecting, but a very pleasant surprise. I love the idea of the ‘Breed getting to go out to enjoy Halloween — and I love the way they feel more like an extended family in this issue, even the violent, animalistic Peloquin. There are still plenty of characters I’d like to learn more about — and there’s a good chance we’ll still be able to collect more backstories along the way.

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Gotham by Midnight #3

The detectives from Precinct Thirteen are alerted about a little girl in Gotham County Hospital who has a problem with her shadow — namely, her shadow is an infectious smallpox monster with tentacles and fangs that can kill people through their hazmat suits. Luckily, Dr. Tarr has managed to figure out enough of the demons’ language to talk to it. Will that be enough to let the Gotham cops destroy it?

Verdict: Thumbs up. Wonderfully weird art and a surprisingly tense story — a supernatural smallpox outbreak that can infect anyone it can touch and kill them almost instantly makes for a lot of people trying not to be touched by any spooky shadows. Plus we get a little background on Detective Lisa Drake’s past as an undercover cop.

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Revival #27

Anti-government wingnut Edmund Holt continues to have his usual terrible luck — as in terrible luck for everyone else, but good luck for him. Dana Cypress planned to confront and maybe kill him for victimizing her son, but he completely accidentally gets the drop on her, takes her into custody, and plans to make her watch — and probably die from — the explosive vengeance he plans against everyone else. Meanwhile, Em Cypress is accompanying Tao and Blaine as they try to find Em’s missing lover — who they don’t actually know has been killed. Blaine tries to swim across a pond around the old mill but gets attacked by a school of reviver piranha. And what new horror do they find inside the mill?

Verdict: Thumbs up. Holy cheese, a spectacularly creepy and suspenseful story, with a few absolute suprises along the way. I really can’t get enough of how well this comic both reinforces and subverts almost every expectation you have for the story.

Today’s Cool Links:

  • Does it make a lick of sense for a cartoonist like Molly Crabapple to have an FBI file that’s 7,500 pages long?
  • The Simpsons, pixelated.
  • I like to imagine that all my friends from New England are at least this crazy.
  • I don’t know what’s more horrifying: that teachers in Kermit, Texas suspended a kid for bringing a pretend ring to school, that they suspended him for bringing a science book to school that mentioned pregnancy, or that they might just be weird resentful freaks trying to make a nine-year-old kid’s life hell.

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We’d Like to Welcome You to Munchkinland

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Munchkin #1

If y’all ain’t heard of the Munchkin card game from Steve Jackson Games, I’m gonna assume y’all never visit a comics shop or game store, ’cause I see those games just about everywhere. In the game, everyone plays cheating min-maxing roleplayers, always looking to stab their friends in the back to steal all the treasure. But is this something that can be turned into a monthly comic book?

What we have here is a humor anthology comic, featuring stories by Tom Siddell, Mike Holmes, Jim Zub, Rian Sygh, and card game illustrator John Kovalic. We follow a group of RPG players in game as they quest for adventure and treasure, all while trying to convince the sole normal guy among them to adopt a fighting class so he can enjoy the game. Too bad his enjoyment isn’t as much fun for the other players. Later, we meet up with Spyke, the game’s face-on-the-box and the guy on the cover, as he shows a newbie adventurer the ropes and contends with some unusual furniture. And there’s a new Munchkin card in the issue! Just for you!

Verdict: I think we’ll call this a thumbs up. No, that’s not really the most enthusiastic rating, is it? Listen, we’ve got a good comic here, with very nice cartoon art and a number of really outstanding gags. But man, I really don’t know that this should be an ongoing series. How many jokes can you make about players backstabbing each other?

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Gotham Academy #4

Too many people, including the creepy Headmaster Hammer, know that Olive Silverlock sneaked into the forbidden North Hall, which means she and Maps have to act fast to solve the mystery before their activities get locked down. Olive discovers a symbol in Hammer’s office that was also included in an old book in the library. Interrogating the local weird kid gets them nowhere — but soon enough, the fearsome Ghost of Millie Jane Cobblepot appears in the girls’ window! What does the ghost reveal? What do the symbols mean? Who’s the monster hiding behind the walls?

Verdict: Thumbs up. Beautiful art, which I think we’ve talked about before. Lots of amazing jokes (and in-jokes) lurking in the background. Simon Trent, from the old Batman animated series episode “Beware the Gray Ghost,” makes an appearance. And a few secrets are revealed, even if they lead to some new mysteries.

Today’s Cool Links:

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The Superhero’s Guide to the Galaxies

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The Multiversity Guidebook #1

It’s Grant Morrison’s long-awaited field guide to DC’s latest version of the multiverse, but luckily, we get some story to go along with it. Part of the tale follows Earth-51, home of the Great Disaster, Kamandi, the Last Boy on Earth, OMAC, and the New Gods (in other words, it’s Earth-Kirby), where we follow Kamandi, Ben Boxer, and Tuftan as they look for a lost friend and learn the secret history of the multiverse. But most of it focuses on Earth-42, home of the child superheroes who made their first appearance in an old issue of Superman/Batman before the reboot. They’ve been invaded by the League of Sivanas, and many of them have been killed — but Batman meets up with the Atomic Batman, one of the Atomic Knights from Earth-17, and he learns that he and the rest of Earth-17 hide some sort of terrible secret. What is it? And what is the threat of the Empty Hand?

Verdict: Thumbs up. If you want a guidebook with all-too-brief descriptions of a whole bunch of alternate universes, it’s in here. If you want a nicely Kirbyesque story of Kamandi, it’s here, too. If you want a weird team-up between armored-future Batman and adorable-kid Batman, it’s in here, too. About the worst thing about this is the eight dollar price tag.

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Bitch Planet #2

Kamau Kogo is trapped on Bitch Planet, the prison world for inconvenient and unwanted women, accused of killing a fellow prisoner, an abandoned housewife named Marian Collins. She didn’t do it, of course, but the authorities don’t care. However, they’re willing to give her a second chance — if she’ll form a megaton team — the sport of the future, generally played only by men. She initially wants nothing to do with it, figuring it’s just going to be a way for the Powers That Be to humiliate them and provide a twisted object lesson in forced female compliance. But her fellow inmates convince her it could be worth doing. What’s the scheme here?

Verdict: Thumbs up. The first issue just seemed like a weirdly generic space fantasy women-in-prison pastiche — but this one is developing the concept into something a lot more entertaining. I also dig the glimpses we get of life back on Earth, with the dictatorial Fathers lording their power over their cronies.

Today’s Cool Links:

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The Giant Killers

GiantsBeware

Giants Beware!

I picked this one up a couple weekends ago, considered holding onto it to use for next December’s gift recommendations, then figured, heck with it, I wanted to go ahead and review it now.

I’ve been trying to keep my eye open for more fun all-ages comics, and I’d heard several friends recommending this one. It’s written by Jorge Aguirre and illustrated by Rafael Rosado, and it was released back in 2012. Our story is set in Mont Petit Pierre, a small quasi-medieval city surrounded by a fortress to keep monsters and other threats away. Our lead characters are Claudette, a young tomboy who craves battle against the legendary Baby-Feet-Eating Giant; Gaston, Claudette’s brother, a coward and remarkable pastry chef; and Marie, who aspires to become a princess; and Valiant, Claudette’s brave bulldog.

Our plotline: Everyone’s heard the stories about the giant driven away from the city years ago. Claudette is full of bravado and wants to go out and kill the giant herself. The Marquis, Marie’s father, mostly ignores her. Claudette’s father, the village blacksmith, who lost his legs and an arm in a battle against a dragon, and his assistant Zubair try to discourage her from foolish talk. Gaston only cares about staying away from danger and making delicious pastries. And Marie only cares about stuff that princesses care about.

But eventually, Claudette convinces Marie and Gaston to accompany her on her giant-killing quest. They must face danger at every turn, from a witch who wants to cook them into a potion to restore her beauty to the mad king of the river, who wants to force Marie into a marriage with his son — who is a fish. The townspeople are pursuing them, too, hoping to return them to the city where they’ll be safe. And of course, there’s a terrible giant waiting for them at the top of Giant’s Peak. Can the three children prevail against a giant?

Verdict: Thumbs up. It’s a fantastic story, with grand adventure and derring-do, outstanding characterization, and great humor. It’s perfect for kids of all ages, and for both boys and girls.

Heck, let’s talk about the characters some more. Claudette is a rough-and-tumble little girl who specializes in goading everyone around her into action — she makes a great show of her bravery, but it doesn’t always hold up like she’d want it to. Her brother is such a richly strange kid — an avowed coward whose greatest passions are making delicious pastries and making swords. His father won’t let him learn the blacksmithing business yet, but it’s clear to everyone that Gaston doesn’t fit any stereotypes at all. Marie is every little girl who wants to be a princess — but where her friends are content to act spoiled and willowy, she is quite comfortable taking action, even if she’d prefer just ruling everyone from a throne.

Even the adults are interesting — the Marquis is a fool when it comes to leading a posse through the wilderness, but he seems a decent administrator of the village’s business — and he’s hiding something possibly dangerous, too. Claudette’s father throws a bit of a shock into us the first time we see him — we’re used to blacksmiths being big, strong men — which Augustine is — but to see him in a wheelchair is not the way we’re accustomed to imagining our blacksmiths. Not that he’s slowed down a bit — he’s the most capable adult we meet in the entire story. And Zubair, Augustine’s assistant, shows depths of wisdom and insight that few other characters possess.

What about our villains? The witch is definitely a bad guy — she captures the children and intends to sacrifice them for her potion so she can appease her own vanity. But she’s dealt with compassionately, and no one seems to perceive her as a truly vile person, particularly Augustine, who has encountered her before. The Mad Lake King is less evil, but he’s still a kidnapper and child-endangerer — and he’s still perceived as more of a misguided person than a true villain. And the giant — well, that would spoil things too much, wouldn’t it?

This is the type of story that’s going to be greatly enjoyed by kids who are around lower elementary age. The characters are well-drawn and interesting, but just a bit silly, and it’ll be incredibly easy for kids to identify with one or more of our heroes. There’s worlds of wonderful but bloodless action, but just as much time devoted to the kids thinking their way out of trouble and finding ways to empathize with others. With two of our heroes being young girls, it’s going to be a great book for girls who want to read comics full of adventure, action, and humor. And I think boys will enjoy it, too — because again, adventure, action, and humor!

It’s a great book for kids or for grownups — and especially for grownups who enjoy reading to their kids. Go pick it up.

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In the Mouth of Madness

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Loki: Agent of Asgard #10

The God of Lies is in a thoroughly uncomfortable predicament — he’s no longer able to tell any sort of lies. So of course, Thor — or the Odinson, as he prefers to be called, now that he’s no longer worthy to carry Mjolnir — picks this moment to request a visit. And Loki spills the truth he’s been keeping hidden — he’s not really the proper Loki — he’s a spirit-copy of Loki who managed to destroy and devour the old Kid Loki, taking his place and accidentally acquiring his desire for redemption. But Thor is deeply unhappy to hear that his real brother is basically dead, and he delivers a beatdown, then drags Loki back to Asgard to face punishment. Can the trickster talk his way out of this one?

Verdict: Thumbs up. This has been coming for quite a while, and it’s a credit to the storytelling that it’s as massively painful and traumatic to Loki as it should be.

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Red Sonja #14

Sonja has been cursed to never forgive any slight, no matter how insignificant. She’s being stalked by the brother of the wizard she destroyed, and is herself stalking a man named Fellan, who is the last remaining brigand who slaughtered her village in her youth. When she finally finds him, he begs her to forgive him, which, again, isn’t in the cards. She easily destroys his henchmen, but Fellan makes his escape. Realizing that the curse she’s under makes her a danger to everyone she meets, Sonja needs to figure out how to keep herself from becoming a remorseless, soulless slaughterer.

Verdict: Thumbs up. It’s a grimmer story than probably any of the previous storyarcs, but it’s beautifully told and beautifully illustrated — definitely worth checking out.

Today’s Cool Links:

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