Archive for She-Hulk

Random Grab Bag

Whatta we got today? A little bit of everything — a dark and gloomy police procedural, a comedy book, and a straightforward superhero punchfest. Let’s get to ’em.

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She-Hulk #23

Okay, first of all, look at Shulkie’s hand on that cover. Can you spread your fingers that far apart? I can’t. I’m not sure anyone can do it without getting their hands broken. I don’t think She-Hulk getting her hands broken is a part of the current storyline, so I’ll just chalk it up to lazy artwork.

Anyway, last issue, we had She-Hulk with a miniaturized Titania punching on her eardrum while a full-sized Absorbing Man punched on her face, plus we had Jennifer Walters with a broken neck but still walking around arresting perps. Wait, aren’t Jennifer Walters and She-Hulk the same person?!

Anyway, in this issue, Titania finally gets knocked out of Shulkie’s ear, but that doesn’t make it much easier for her to beat Absorbie. But we get to see him turn into everything from steel to Legos to a shark-human hybrid. And the broken-necked Jennifer Walters is revealed as a friendly Skrull named Jazinda. Wait, isn’t the Marvel Universe about to go to war with the Skrulls?!

Verdict: Thumbs up. Still not sure I’m down with the idea of She-Hulk as a bounty hunter, but the story has been pretty entertaining so far.

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Groo: Hell on Earth #2

Groo, mighty barbarian warrior but a few crackers short of a Lunchable, has been made a general. Hey, he’s never been a general before! That means it’s time to go find other armies to fight. His own army is terrified of him — they think (quite rationally) that he’ll end up getting them killed. While Groo is marching around looking for an army to fight, the Sage is wandering to various villages trying to get them to stop polluting the air so the glaciers in the north don’t melt. Of course, the only people dumber than Groo are the other people in Groo’s world, so folks can always find new reasons for misunderstanding the Sage or increasing their smoke production — after all, Groo has an army, and everyone’s afraid he’ll attack!

Verdict: Thumbs up. This is actually my first “Groo” comic, so I can’t say I get all of the jokes. But the ones I get are good, and Sergio Aragones’ cartooning is, as always, wonderful and fun to read.

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Powers #27

Deena Pilgrim, former cop, current carrier of the deadly Powers virus, leans on an underworld boss to get him to lean on the rest of the underworld to hunt down a serial killer. But when the crooks learn that Deena is herself one of the suspects, they don’t like that at all. Meanwhile, exiled hero Triphammer returns to the city to learn that his daughter is one of the killer’s victims.

Verdict: Thumbs up, but it’s a close thing. The problem is that not a lot happens here. Sure, it’s well-written and the dialogue pops, but there’s still not very much going on. Luckily, it should pick up some next issue.

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Stabbing, Punching and Drinking

Well, I’m pretty far behind on my reviews, so let’s get a few done real quick…

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Astonishing X-Men #22

The X-Men are still stuck on the Breakworld. The aliens think Colossus will destroy their world, and they’ve got a great big missile ready to blow up Earth in a couple of days — and no one can stop it. Emma Frost asks Danger, the sentient Danger Room computer, to kill her, and the robot can’t do it — her programming won’t let her kill anyone! Lockheed gets revealed as an agent of S.H.I.E.L.D., and Cyclops still has no powers. And the Breakworlders have the heroes badly outgunned, with no way to escape. But Cyclops has a plan that will require one member of the team to take an interstellar dirt nap…

Verdict: Thumbs up. I generally hate X-Men stories where the team goes into space, but this one has just been fun. Generally, Joss Whedon and John Cassaday have not done a single thing wrong in this entire series. Go git this one, a’ight?

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She-Hulk #22

This is the first issue with Peter David as the writer, and there’s not much plot I can tell without giving away the good spoilers. But Shulkie is now a bounty hunter instead of a lawyer, and her latest pickup goes bad in a big way.

Verdict: Basically, thumbs up. Plot is pretty good, dialogue is good, mysterious goings-on are good. The thing is, I don’t like the idea of Shulkie as a bounty hunter. Bounty hunters are stupid. But could David have written her as a lawyer? Maybe not — no rap on his skillz, but it ain’t easy to write about legal issues if you don’t have the background. Still, Peter David is a good writer, and he deserves enough of a chance to win me over.

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Uncle Sam and the Freedom Fighters #2

What if Lindsay Lohan had superpowers? Sure, she’d fight crime, but she’d also be passed out drunk everywhere, going into fake rehab, screaming at the press, showing up blitzed at super-battles. Well, that’s what Phantom Lady does in this comic.

Verdict: Thumbs down. We get more than enough shallow celebrity-obsessed fake news as it is without it showing up in comics. This one just bored and depressed me.

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Friday Night Fights: Double Dragon!

If there’s one thing that Bahlactus likes, it’s gotta be starting the weekend with some copious and entirely gratuitous violence. And so when Bahlactus demands Friday Night Fights, who are we to refuse him?

From 2002’s “Thing/She-Hulk: The Long Night” by Todd Dezago, Bryan Hitch, Paul Neary, Ivan Reis, and Randy Emberlin:

The Thing sets Dragon Man up…

…and She-Hulk knocks Dragon Man down!

It’s violentastic!

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Double Trouble

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She-Hulk #21

It’s the final issue for writer Dan Slott, and while he doesn’t go out with a bang, he does give us some of his trademark mind-blowing and a few giggles.

And part of the problem for me is that I can’t really give you a plot summary without spoiling the gimmick. And it’s a really good gimmick, so I ain’t a-gonna do it. But Slott manages to solve every single continuity error Marvel ever had and he manages to get She-Hulk’s powers back. Huzzah!

The only weak part of the story is that it overwhelms a lot of other stuff that would be pretty earth-shattering otherwise, like the semi-evil Mallory Book being made a partner in the law firm, or the truth about what’s been up with Pug over the past few issues.

Verdict: Thumbs up. The good stuff outweighs the not-so-good stuff, which is still pretty good. Peter David’s gonna be writing this one next month, and I hear he knows a thing or two about writing Marvel’s gamma-irradiated super-people…

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They’re Creeping Up on You

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The Spirit #9

An uncommonly dead-serious issue of this comic. The Spirit runs into a crimelord named El Morte who appears to be completely unstoppable. Much of the story is El Morte’s origin, and it’s pretty darn bizarre, but wow, he seems really far more scary than Sprit villains should be. Crazy kooky crimelords are fine, but when they can’t be shot or beat up or anything else, what can a non-powered guy like the Spirit do to them?

Verdict: Thumbs up. Darwyn Cooke’s artwork is so excellent. I’m a bit worried about El Morte — I hope it’s not just going to be several issues of “Spirit gets beat half to death” followed by a deus ex machina ending.

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Shadowpact #16

Well, it turns out that the evil Dr. Gotham didn’t kill all of Chicago last issue, like they claimed he did. In fact, he missed almost everyone, thanks to Nightshade teleporting multiple skyscrapers and people into the Shadowrealm at the last second. Other superheroes show up to help, but Shadowpact does most of the work. Enchantress teleports into Dr. Gotham’s transdimensional armory and busts up a lot of his stuff until Gotham gives up and runs away. Meanwhile, Blue Devil’s lawyer fails to win back BD’s soul, mainly because Hell’s lawyers are so very good at what they do. A very angry priest requires BD to take on 13 nearly impossible tasks before he can be forgiven for selling his soul.

Verdict: Thumbs down. All this stuff happens, and it’s still not pulling me into the story. And I’m still pretty unhappy with the complete lack of characterization going on. Most of these characters, aside from Detective Chimp, seem to exhibit the same personality, except for Nightshade, who has never really had any personality at all.

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Justice League of America #12

Brad Meltzer’s swan song on this comic focuses on the JLA’s time on monitor duty. Hawkgirl meets Red Arrow’s daughter, Black Canary plays the harmonica, GeoForce and Black Lightning run sting operations.

Verdict: Thumbs up. Part of the reason so many of Meltzer’s previous issues met with such rotten reviews is that he seems to be better at personality profiles than he is at superhero action. Well, that, and his cast is way too large. But hey, it’s cool that Black Canary plays the harmonica.

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Supergirl #20

I’m astoundingly late with this one. Basically, the new, more realistic Supergirl completely fails to keep Air Force One from crashing, then tries to fight off angry Amazons, magic giants, and distrustful humans.

Verdict: Thumbs up. The character’s new look is a winner — pretty much just like the original without the creepy maniquinism that plagued her before. Good personality work, too. I wish Tony Bedard and Renato Guedes could work on this comic longer than the three issues they’ll be here…

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Stand Up and Salute!

I feel like getting the last of my weekly reviews over and done with right now, so let’s get to it.

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Justice Society of America #8

Our focus in this issue is on our purty, purty covergirl, Jesse Chambers, formerly known as Jesse Quick, currently known as the new Liberty Belle. This issue has some backstory to deal with first — the main villain in this piece is Zoom, who is the anti-Flash. He’s partially responsible for the loss of Jesse’s superspeed powers, and he’s the guy who demolished Damage’s face. The JSA is after him, but he’s hiding out in Atlanta, and due to an incident years ago where Damage accidentally blew up a chunk of that city, he’s not allowed to set foot anywhere in Georgia. But Damage wants to tear a chunk out of Zoom’s hide, so he goes in anyway. Now he’s got hold of Zoom and has built up a charge of energy that would kill thousands of people if he lets it off. Jesse volunteers to go in and talk him down.

Verdict: Thumbs up. It’s nice to see something here about Liberty Belle, who has been a complete cypher until now. That’s really the biggest irritant about this comic, though, because there are far too many characters who we’ve barely seen at all in the past eight issues. Where’s Jakeem Thunder? Is he a current member of the team? Where’s Sand? What’s up with his funky new costume and powers? Used to be, there were almost as many people in the JSA, and they were still able to keep us up-to-date with all of them — that doesn’t seem to be the case now…

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She-Hulk #20

There isn’t much of a way to talk about this one, because it’s jam-packed with spoilers. Basically, Artie Zix, the guy who currently runs the law firm, reveals his secrets and gets our main characters to reveal some of theirs, wrapping up a number of old loose plot threads before the next storyarc.

Verdict: Thumbs up. Seems fine, but not particularly outstanding.

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Metal Men #1

A very nice relaunch of one of DC’s most enjoyable teams. This one has lots of great stuff, from a return of some of the concepts cooked up during the JLA’s “Obsidian Age” storyline, to a giant robot made up of nanobots and evil toasters. We also see Doc Magnus before he had completely developed the Metal Men into the shapeshifting herobots we know and love, and we get to briefly meet a new Metal Man named Copper. And of course, the Metal Men end the issue completely destroyed, because that’s what the Metal Men do — they get wrecked whenever they save the day…

Verdict: Thumbs up, again. Duncan Rouleau is the writer and illustrator, and his art and storytelling completely overclock the specs on good, action-packed, charismatic fun.

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Quick Reviews

I’m way, way behind on my comic reviews, so I’m going to try to take care of the rest of mine as quickly as possible.

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She-Hulk #19

The evil gamma-spawned super-genius called the Leader is finally brought to trial for his many crimes, and Jennifer Walters, who used to be the She-Hulk before she very recently lost her powers, has to watch as her own law firm elects to defend the big-brained scoundrel. Even worse, Jennifer is called to the stand to testify that getting gamma powers changes your personality. Also, there’s new mystery about Pug and his new hairstyle, and we finally learn what Mr. Zix did to the hapless Stu Cicero when he learned the robot lawyer’s true identity.

Verdict: Thumbs up. Jenn is, frankly, hilarious when she’s getting harmlessly humiliated. (And She-Hulk really did sleep around a lot. ‘Bout time someone asked whassup with that.) The Leader is fairly funny, too, and Mallory Book is turning into a great non-powered archnemesis for Jennifer.

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Hellboy: Darkness Calls #3

Not as good as some Hellboy comics, but still a great example of how to do horror in a comic book. Lots of great stuff with the Baba Yaga, Koschei the Deathless, and other figures from Russian mythology. Koschei is especially cool. Oh, and we get some good moments with Hellboy sitting around smoking with a low-level house spirit.

Verdict: Thumb up. Whether as artist or writer, Mike Mignola is the best horror creator in comics.

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Tales from the Crypt #1

Not the original horror comic from the ’50s, but a revival from a publisher called Papercutz. And yes, that is an awesome cover by Kyle Baker. How I wish the inside of this new series was as good. The artwork is crude and too bright for a horror comic. The writing is sub-standard. They get the form of the classic EC Comics right, but they work so hard on modernizing them that they completely forget to add any of that wonderful creepy horror you got from the old “Tales from the Crypt” comics.

Verdict: Thumbs down. I wasn’t scared. I wasn’t thrilled. I was bored.

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Shadowpact #14

Zauriel, angel and former Justice Leaguer, attacks Blue Devil, reluctant demon and member of the Shadowpact, because his superheroic exploits have convinced too many people to sell their souls for demonic powers because they think he’s cool — and Blue Devil agrees with him! But he’d rather avoid getting killed by Zauriel, so he quits Shadowpact and starts a public relations campaign to reveal his sins, crimes, and shortcomings to get people to stop emulating him. With Blue Devil gone, the rest of the Shadowpact draft Zauriel as a member, and the evil Dr. Gotham starts some rotten plots into motion.

Verdict: Thumbs up. Though I can’t see a lot of people really looking up to Blue Devil (Shadowpact isn’t anywhere near the big dogs of the DCU like the Justice League or the Justice Society), I like the idea of B.D. trying to atone more for his past actions. And I love the bit with the lawyer offering to defend Blue before an infernal court of law.

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Stars and S.T.R.I.P.E.

This is the first volume of a trade paperback collecting the early issues of the 1999 series “Stars and S.T.R.I.P.E.” about Courtney Whitmore, the new Star-Spangled Kid (now Stargirl in the Justice Society), and her stepfather, Pat Dugan, who used to be a sidekick called Stripesy and now pilots an oversized robot called S.T.R.I.P.E. The characters have an adversarial relationship — Courtney hates her stepdad and spends as much time antagonizing him as she does fighting crime.

Verdict: Thumbs up. This was writer Geoff Johns’ first comics work, so there are a few growing pains, but the whole thing makes for a very fun comic. Courtney is a wonderful character, a fun, funny, upbeat teenage rebel. Johns based the character on his younger sister, Courtney, who died in the explosion of TWA 800, and I think that helped give the character a vitality and realism that lots of other comic book characters lack.

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