Green Lantern #53
The Blackest Night is over, and the primary representatives of the various Lantern corps are continuing on with their lives. While Hal Jordan and Carol Ferris try to figure out if they can continue their always-stormy relationship, Sinestro reveals that a white power battery has appeared and demanded to to see Hal. Saint Walker helps the Flash rebury the dead of Coast City, a mysterious someone from Sector 666 is holding secret telepathic conversations with Hector Hammond, and Larfleeze gets manipulated by Lex Luthor. All that, plus Atrocitus is making some very surprising new allies.
Verdict: Thumbs up. The story is fine, if a bit all over the place. Doug Mahnke’s art is what really makes this issue sing. From the blasted surface of the dead planet Ryut, to Hal and Carol flirting in a bar, to Saint Walker’s benedictions in the cemetery, to Sayd‘s look of sorrow as Larfleeze’s captive Guardian, to Luthor’s beautifully thoughtful and evil expressions — they’re all rendered just about as perfectly as I could ever imagine them. There’s no way DC is paying Mahnke enough for work this gorgeous.
Batgirl #9
Stephanie saves a train from a mad — okay, mostly just angry — bomber, while Barbara Gordon continues mentoring the recently-paralyzed Wendy, brother of the late Marvin and daughter of the Calculator. Wendy is generally hostile to getting any help beyond just fixing up electronics. But the Calculator has some evil new plans, including a new binary nanite system that can control and kill people over the phone, and some all-new and all-crazy plans to get rid of Oracle once and for all.
Verdict: Thumbs up. Great and fun superheroics, with plenty of excellently crafted action, dialogue, characterization, and suspense, courtesy of writer Bryan Q. Miller, and some outstanding action-packed and downright cinematic artwork from Lee Garbett.
Booster Gold #31
This is Dan Jurgens’ last issue on this title. Booster and Skeets head into the city to beat up some high-tech thieves. Booster is still angry about having to help ensure the past destruction of Coast City in the last issue, as well as being worried about his sister Michelle, who is still upset at the death of her boyfriend in the same disaster. Unfortunately, Booster isn’t paying close attention, and he accidentally deflects an energy blast the wrong way and kills a little girl’s dog. He can’t console the girl or replace the dog, and he leaves the scene feeling like he’s still a colossal failure. Can Booster make peace with his sister and make amends for the dog’s accidental death?
Verdict: Thumbs up. This series has had its problems, but this is a pretty nice issue, mainly because it’s low-key and simple, with more emphasis on emotions and character than on convoluted time travel.
Billy Batson and the Magic of Shazam! #15
Freddy Freeman has accepted power from Black Adam, turning himself into Black Adam Junior. Captain Marvel and Black Adam battle clear to Egypt, neither able to hurt the other, while Adam seeks a scarab necklace that he believes will make him vastly more powerful. Mary, meanwhile, alternately beats up on Freddy and tries to talk some sense into him. Eventually, Mary and Mr. Tawny go to see if the wizard can help out, leaving Cap to take on Adam and Freddy solo.
Verdict: Ehh, neither one. It seems perfectly well done, but it’s just not keeping me interested.
Oh, one final note: y’all be here tomorrow — I got a special announcement to make…