Astro to the Limits

AstroCity6

Astro City #6

Meet Thatcher Jerome, a fixer for the Mob. He’s got a nice cover job as an official in the longshoremen’s union, which he uses to get into the interdimensional door of the mysterious Ambassador. And he somehow convinces the guy that he needs all kinds of supplies that Thatcher and his Mafia pals are able to provide. And while delivering goods, Thatcher manages to steal one of the Ambassador’s alien artifacts. What’s it do? Well, Thatcher accidentally turns his brother-in-law into a supervillain called the Ore-Master. Is this weapon the key to moving Thatcher to a leadership position with the Mafia? Or is it all some sort of devious plan or test by the Ambassador himself?

Verdict: Thumbs up. Thatcher Jerome is a wonderful character — heck, this series is pumping out awesome character after awesome character, and thank goodness someone’s still willing to do that these days, right? That’s really the main thing that makes this issue so much fun — we get introduced to Fletcher Jerome, meet the people who make up his world, and watch him run around Astro City doing cool stuff.

ManhattanProjects16

The Manhattan Projects #16

Oppenheimer tries to figure out the other Projects’ technologies. General Westmoreland tortures Gagarin. Oppenheimer prepares to inject Groves with truth serum. Einstein and Feynman explore alien worlds and hunt alien monsters — and let some of them out into the lab…

Verdict: Thumbs up. Everyone’s devious and horrible — and at least half the fun of this series is watching mild-mannered historical figures act completely devious and horrible.

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