Keep on Truckin’
Secret Avengers #17
Steve Rogers and the Secret Avengers learn about a strange semi truck roaming Serbia and using some mysterious energy to kidnap entire villages for unknown but likely evil purposes. There’s no time to make lots of preparations — so Steve gets Sharon Carter, War Machine, and Valkyrie onto a Quincarrier and rushes them to Eastern Europe to find the strange semi. And what they find is… weird technology in the hands of weird cyber-zombies with bad attitudes. And their truck is resistant to almost everything they do to it. Can the team stop the truck, save the civilians, and track down the bad guys?
Verdict: Thumbs up. Good dialogue and outstanding action — and it’s not mindless action, either — this stuff is plotted out carefully, almost choreographed. But I’ve certainly come to expect that from anything Warren Ellis writes.
Abe Sapien: The Devil Does Not Jest #1
A flashback to an earlier episode in amphibious B.P.R.D. agent Abe Sapien’s life. In the mid-1980s, Abe meets up with Peter Van Laer, a man whose grandfather was a noted scholar and expert in demonology. The grandfather went missing decades ago — nothing mysterious, he just ran off with a co-ed and deserted the family. But Van Laer has just learned that his grandfather had another son, so he and Abe travel to Maine to visit the uncle and learn what they can about the grandfather’s studies. Things don’t go well — Uncle Turner chops Peter up with an axe, and Abe shoots him dead. The local sheriff investigates, but gets led off by strange noises, and when Abe goes to help, he gets attacked by lizardy insect-monsters. And there are several horrifying things waiting in the basement of the house.
Verdict: Thumbs up. Excellent action — seems like half the comic is skinny, bookish Abe beating the snot out of monsters — and the other half of the comic is amazingly creepy stuff. This is a nice little horror-pulp comic to start October off with.
Dungeons & Dragons #11
Adric Fell and his band of adventurers have worked their way into an ancient citadel in the Feywild, looking for an artifact called the Guide of Gates. The bad news is there’s a wizard working for the bad guys who Adric actually abandoned in the Feywild years ago. The good news is that the wizard is blind and can only identify them by the sound of their voices. They’re able to disguise and bluff their way out of that problem, and Tisha the tiefling warlock gets the wizard off their trail, but the rest of them still have to find the Guide of Gates and battle a gigantic golem. Will they be able to stop the golem, find the Guide, and smuggle the treasure and themselves out past an army of guards?
Verdict: Thumbs up. Very good action, dialogue, intrigue — just an amazingly clever and well-done story.
Today’s Cool Links:
- Why your superheroines should avoid cleavage-baring costumes.
- Siskoid has the rundown of all the statistics you need on the DC Reboot.
- Who would have ever imagined that Archie Comics would be the most gay-friendly publisher in the comics biz?