21st Century Digital Bat
Batman, Inc. #8
Bruce Wayne is hosting a bunch of business execs inside his newest creation: Internet 3.0, a virtual reality Internet that is super-duper awesome. But they all get attacked by cyber-robot-zombies. Luckily, Oracle, in her digital Batgirl avatar, along with a digital Batman avatar who Bruce Wayne is secretly controlling, show up to save the day. Can the heroes stop the bad guys, unmask the mastermind, and keep Internet 3.0 running properly?
Verdict: Thumbs down. This is really not a very good comic. The computer art by Scott Clark and Dave Beatty is astonishingly bad, and Grant Morrison’s story is about as random and half-assed as I’ve ever seen him do. People get randomly changed into dogs and babies, the backgrounds change constantly and distract terribly from any other characters, and a major story beat involves two of the execs falling in love with each other. I mean, hey, that’s nice, but why should anyone else care? This was lousy work, and it’s too bad that Oracle’s final appearance in the DCU is in this shoulda-been-aborted story.
Dungeons & Dragons #10
Adric Fell’s band of heroes are still trapped in the Feywild, and their only way home is to sneak into a forbidden city teeming with monsters and enemies to steal a book called the Guide of Gates. And their strategy is… to march up to the front gate and have Tisha the tiefling warlock announce that they’re here to steal the book? And lo and behold, it works, or at least it works better than anyone actually expected.
Meanwhile, Bree, the seriously ethics-free halfling rogue, is sneaking around the city causing worlds of havoc and making everyone think they’re being invaded by super-efficient assassins. But will her attempts to keep everyone distracted be enough to save the rest of her friends?
Verdict: Thumbs up. Art, dialogue, plot, and action are all plenty of fun. It’s nice to see Tisha and Bree get a good dose of spotlight time, too.