Buzzard’s Blues
Buzzard #3
The Buzzard is on a quest to find something that is mutating humans into deadly monsters. He’s leading a boy, who was assigned to be his guide because the village he lived in thought he was worthless, and a dancing girl, who the Buzzard rescued from a cult. Buzzard tells the kid why he never smiles — he’s an immortal, he’s seen just about everything, and he never feels awe for anything he sees anymore. The woman flees or is dragged away one night, but Buzzard and the boy eventually find their way to the temple where the giant monster who’s responsible for all of this lives. After telling the boy to hide himself, Buzzard goes into the temple to challenge the beast. But the monster is also immortal and, like Buzzard, tired of living. Will either of them make it out alive, or will both find the death they’ve been looking for?
In the backup story about Billy the Kid’s Old Timey Oddities, Billy and his freak-show cohorts rescue Jeffrey, but are pursued by the witch and her monstrous baby. They make their escape and learn the tragic history behind both of the monsters.
Verdict: Thumbs up. The Buzzard’s story is unexpectedly sad and sweet. Strong characterization and dialogue, plus Eric Powell’s always-cool artwork. The backup story was fun, too — and even better, it’s going to be getting its own series soon.
Zatanna #4
While running some shows out of Las Vegas, Zatanna takes out the local version of the Royal Flush Gang — this batch isn’t themed on playing cards but on the Rat Pack. Later, she meets up with a mysterious casino owner, runs into her cousin, Zachary Zatara, who has invited a bunch of people up to her room to party and trash the place, and has a less-than-successful outing against some fire demons.
Verdict: Thumbs up. The rest of the story is fine, but I really enjoyed the Rat Pack-impersonating Royal Flush Gang who take up the first few pages of the story. They’re a surprisingly fun twist, and a natural for Sin City.
The Unwritten #16
Tom Taylor has finally met up with his supposedly-dead father, fantasy novelist Wilson Taylor, while super-assassin Pullman and the great literary conspiracy tries to hunt them all down. Lizzie Hexam, meanwhile, exploring the old Victorian novel where she was apparently born, discovers that you really can’t go home again. Wilson explains a few mysteries to Tom and gives Savoy a story for his paper, but it’s not long before Pullman tracks them down. Will any of them escape alive? And what’s to become of Wilson Taylor’s literary legacy when the awful (and fake) new Tommy Taylor novel is released?
Verdict: Thumbs up. Good action, good dialogue and characterization, some mysteries revealed and a few more kicked up in their place. It’s a nice way to end this storyarc — looking forward to seeing what comes next.
Today’s Cool Links:
- David Brothers gives a nice analysis of classic Black Panther comics.
- Polite Dissent digs up some nice detective work and unsafe medical practice from a Golden Age comic starring Dr. Fate.