Archive for November, 2009

Friday Night Fights: Bizarro Boots!

Well, it’s finally Friday, and a good thing, ’cause I was just about worn entirely out. I don’t know if just two days will be enough for me this weekend, but I’ll do my best to make ’em work. And I’m sure y’all will, too, or else there’s gonna be a whuppin’. And speaking of whuppin’s, it’s time for FRIDAY NIGHT FIGHTS!

Tonight’s fight probably isn’t the most brutal I’ve posted, but it’s one that always makes me laugh. From 2001’s Bizarro Comics anthology and the “Bizarro X-Ray Three” double splash page by Gilbert Hernandez and Tom McCraw, as Lex Luthor gives the Spectre the boot.

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Y’all don’t forget the West Texas Comic Con tomorrow! It’ll be more fun than kicking the Spirit of God’s Vengeance in the butt with a cartoon extendo-boot!

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West Texas Comic Conventional Wisdom

Hey! Ya seen the latest edition of the Avalanche-Journal’s GO! entertainment magazine? Here’s the cover, for those of you who don’t have access to the paper edition:

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You may recognize the artistic style. Yes, that is by Will Terrell, founder of the Lubbock Sketch Club, creator of the “Super Zeroes” webcomic, and one of the organizers of this Saturday’s West Texas Comic Con!

You want more details? Let’s check in with the cover article, written by — why, I do declare, it was written by me!

YAY, ME!

Anyway, go read the article, show it to your friends, go get yerself a good costume, and show up for the West Texas Comic Con this Saturday! Do it or face my undying wrath!

And it looks like they’ve been adding more and more special guests as time goes by — I looked at the list just last night and found a few new ones, so here’s the latest roster of guests for the convention:

  • Matt Sturges, who is one of DC’s go-to writers, working on everything from “Jack of Fables” to “Justice Society of America” to “Blue Beetle” to “Final Crisis Aftermath: Run!” to “House of Mystery.”
  • Josh Howard, writer/artist of Dead@17.
  • Paul Benjamin, who has written several “Marvel Adventures” titles and done writing/producing for computer games like “Spider-Man: Web of Shadows.”
  • Dirk Strangely, who writes and illustrates creepy-crawly titles like “Darkened Bedtime Stories for Children” and “Agnes and the Flies. (I just love that title)
  • Scott Zirkel, a writer for Viper Comics and Penny Farthing Press.
  • Joel Watson, creator of the “Hijinks Ensue” webcomic. 
  • Chris Nicholas, founder of the “Staple!” independent media expo in Austin.
  • 7,000 BC!, which is the entirely awesome name for the sketch club out of Albuquerque.   (Artists and members from the Albuquerque based Sketch Group!)
  • Twitchy Dolphin Flix, an independent film company out of Austin.
  • The Abilene chapter of the 501st Legion, an international organization of “Star Wars” cosplayers. I have no idea if they’ll be allowed to compete in the costume contest, but you better bring your best costume, just in case.

So anyway, go read my article (Yeah, I do think I need to link that again), gasp over how impossibly awesome it is, and make your plans to be at the West Texas Comic Con tomorrow!

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Remember, Remember the Fifth of November

As long as we’re busy observing Guy Fawkes Day (We are observing Guy Fawkes Day, right?), it seems like a good time to talk about another great Alan Moore comic book.

V for Vendetta

Thanks to the 2006 movie, the profile of this story got raised a lot higher than it had ever been. And while I do enjoy the movie a lot, the graphic novel is a much different beast. So let’s review the basics a bit.

Obviously, it was written by the famously brilliant and bearded Alan Moore and illustrated by David Lloyd. It was originally published as a ten-issue miniseries in “Warrior,” a British comic book anthology, in 1981. Due to sporadic publishing and production schedules, it took several years for the story to completed — in fact “Warrior” was cancelled in 1985, before the end of the tale could be published. In 1988, DC Comics published the previous “Warrior” chapters, in color this time, then published Moore and Lloyd’s final chapters, finally completing the series. It has since been compiled into a graphic novel under DC’s Vertigo imprint, and it’s available in stores for you to buy right now.

The story is set in a dystopian future in which England is ruled by a fascist dictatorship. There are no known black people, no known homosexuals, no known religious or ethnic minorities. Police powers are absolute. People are propagandized on television and radio by “The Voice of Fate,” an influential and soothing broadcaster, and they are watched at almost all times through pervasive video surveillance. Signs throughout the city proclaim “Strength through Purity, Purity through Faith.” England prevails, and freedom is dead.

There are two main characters. Evey Hammond is a young girl who runs afoul of a government vice squad. She is rescued by “V”, a man wearing a grinning Guy Fawkes mask. V is a virtual superman — terrifyingly fast and agile, a powerful fighter and merciless killer, endlessly patient, cultured, charming, theatrical, charismatic, impossibly intelligent — and completely insane.

We learn very little about V over the course of the story. He used to be an inmate at a death camp, he endured terrible experimentation and escaped after these experiments mutated him and twisted his psyche. He wants the people who held him captive dead. He wants the dictatorship destroyed. He doesn’t want to replace it with a democracy or a monarchy or a republic. He is a terrorist and an anarchist. He wants the government — all governments, really — dead. And he nearly never takes off that mask.

Evey is not at all superhuman and not very insane. She is a normal person who has been ground down by years of living in a world without freedom. Her parents were arrested and presumably killed years ago, she has little money and few resources until she meets V. She likes V and sympathizes with his cause, but she just wants to live a normal life. In time, she is captured by the government and tortured. In time, she becomes a freedom fighter, too.

Is this a perfect comic book? No, it really isn’t. There are a dizzying number of supporting characters, and you really cannot keep track of which ones are important and which ones are forgettable cannon fodder until the final chapters. There are times when the art seems a bit muddy — I attribute this to the fact that colors were added to Lloyd’s black-and-white art. And the story drags toward the middle. In a lot of imporant ways, the movie improved the story a lot — the vast number of characters were pared down to a more manageable size and the slow parts from the middle of the story were eliminated.

But don’t let that put you off from reading the graphic novel. This is a story that thrills and excites — it almost blisters your eyeballs as you read it. It smothers you under claustrophobic paranoia, stings you with terror, and shouts with the joys of freedom and righteous violence. V is an enigma behind his ever-smiling mask and ever-mysterious pronouncements, but his razor-sharp style and wit make him a very agreeable protagonist — I hesitate to call him a hero as he can be breathtakingly capricious and cruel — there’s a certain point in the story when most readers are going to be very, very angry at him. Trying not to spoil it, so no details, but while I was reading it the first time, I kinda wanted to kick the crap out of Alan Moore for even writing it, even though I was fantastically impressed with how well it was written and plotted. Evey, meanwhile, is the comic’s true central character, as everything revolves around her ultimate transformation from oppressed cog into enlightened rebel.

It is a highly political work. It was written when British politicians were toying with the idea of putting AIDS victims in concentration camps, when prominent people were talking about stamping out even the concept of homosexuality, by any means necessary. It was written during a period when police forces were becoming more militarized and surveillance was becoming more common. It was written when many Britons truly feared that they were looking at a pre-fascist government. In some ways, the fears of the graphic novel never came to pass — many of the excesses of the Thatcher government were turned away by more level-headed and less paranoid players. On the other hand, government surveillance, especially in England, is almost everywhere, on a level that’s almost impossible for us to believe in America — Great Britain is considered the most heavily surveilled industrialized nation, with security cameras almost everywhere in the larger cities.

There are so many wonderful moments. There’s the shy, bespectacled girl who, finally freed of the government’s omnipresent surveillance, celebrates her new freedom by shouting “Bollocks!” There are V’s methodical and brilliant murders. There is the heartbreaking letter from the political prisoner, Valerie — possibly the best single stretch of writing in the entire story — so good they lifted the entire thing for the movie. There are many, many more great moments here, but you can’t go much further without spoiling the story. I don’t want to spoil the story for you, and I don’t want to deprive you of the joy you’ll know when you find those moments for yourself.

You can find it in comic shops and bookstores right now. You should go pick it up.

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Trouble from the Past

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Detective Comics #858

We’re finally going to be treated to Batwoman’s origin. Most of this story is set 20 years in the past, when Kate Kane and her twin sister Beth were army brats living with their butt-kicking military parents. Unfortunately, the family gets moved to Brussells for an assignment with NATO, and one day, Kate, Beth, and their mother are all kidnapped by a terrorist group. In the backup feature starring the Question, we finally get the end to the first storyarc, as Renee Montoya escapes from the kidnapping ring and then tracks the smugglers down to a freighter preparing to sail with a cargo of abducted women. Can she manage to take down the whole crew by herself and save everyone?

Verdict: Thumbs up. The Batwoman story is simple and straightforward, and in a way, predictable. But it wouldn’t be a Bat-origin if there weren’t tragedy involved. And as always, mad kudos to J.H. Williams III’s artwork, which is richly painted in the present and more simply penciled — but still beautiful and emotional and thrilling — for the sequences in the past. The ending of the Question story is perfect as well — Greg Rucka wrote both, and he’s doing an outstanding job with this comic.

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Green Lantern #47

The Blackest Night rages across the universe. On Ysmault, the homeworld of the Red Lanterns, four of the demonic Five Inversions have risen as Black Lanterns, and we get a rare bit of good news — the Black Lanterns can’t kill the Red Lanterns — since their rings keep them alive, tearing out their hearts doesn’t affect them at all. Things aren’t going so well on Korugar, where Black Lanterns Abin Sur and Arin Sur are giving Hal Jordan, Sinestro, Carol Ferris, and Indigo-1 a good fight. On the reborn undead planet of Xanshi, John Stewart is walking into one colossal ambush. And on Okaara, Agent Orange is badly outnumbered by Black Lanterns — and he may not want the help that’s on his way.

Verdict: Thumbs up. As dull as the main “Blackest Night” book was, this one is much, much more interesting and exciting. Though the Black Lantern zombies are everywhere, it’s all a great deal less silly here. It also helps that Doug Mahnke’s artwork is so freakin’ awesome.

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Triple-A Ratings

I still have a ton of comics to review, so let’s spend today looking at all my comics that started with the letter “A.”

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Abe Sapien: The Haunted Boy

We get a flashback as Abe Sapien, Hellboy’s amphibious buddy, goes on one of his first assignments, traveling to a small town in Vermont to investigate a routine haunting. Two boys fell through the ice on a frozen pond during the winter — one died, but the other was rescued. After the spring thaw, the glowing spirit of a boy was seen floating above the pond. Abe’s investigation isn’t turning up much — the mother of the dead boy is still bereaved, and the boy who survived the accident is suffering some kind of survivor’s guilt and can’t offer any helpful information. But when Abe goes for a swim in the pond, Abe learns something very, very bad.

Verdict: Thumbs up. Another great story from Mike Mignola and some more wonderful artwork from John Arcudi. The plot is nicely low-key, but still spooky and fun.

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Ambush Bug: Year None #7

Okay, this one was supposed to have just six issues, but instead we get #7 this past week. A bonus? No, not really. Issue #6 has never been published, and no one seems to know why. This final issue has been delayed for about a year.

So in this issue, no one professes to know what happened to Issue #6. Dan DiDio acts evil and megalomaniacal, which is kinda like the real world, except without even that much entertainment. Some private eye investigates, um, something. And there’s not much more to it. About half the issue is drawn by Art Baltazar and Franco, from “Tiny Titans,” and that’s nice. But it’s not nearly enough.

Verdict: Thumbs down. Sooooo bad. Baltazar and Franco’s artwork is the only saving grace, and that still doesn’t change the fact that it’s soooooo bad.

Astro City Special: Astra #2

Astra Furst, recent college graduate and famous member of the superheroic First Family, has taken her boyfriend to the Gordian Knot, a twisted maze of stars, planets, and celestial bodies that Astra herself created a few years ago when she saved the universe — all these worlds are basically stuck together, meshing their cultures together, right at the edge of collapsing into nothingness. The planets can be rescued, but if it’s not done carefully, they could be destroyed, and the rest of the universe — maybe all universes — with them. But tonight is about Astra showing Matt the sights in the Knot, from a flight playground, to Astra’s multiversal pals, to the Caldera, the deadly center of the Knot. And Astra has two little pieces of news for Matt, neither of which he’s likely to enjoy very much.

Verdict: Thumbs up. It’s a great story about Astra, and a great study on celebrity media culture, both in the comic-book world and the real one, too. Definitely worth picking up if you’re an “Astro City” fan.

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A Whole Buncha Dead Dudes

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Blackest Night #4

A bunch of dead supervillains, including Copperhead, Dr. Light, Maxwell Lord, Alex Luthor, Jr., Killer Frost, and Madame Rouge, have been broken out of the Justice League headquarters and are busy attacking the Flash, the Atom, and Mera. Atom gets the three of them to safety by riding some telephone signals, but the zombie invasion is continuing. The Scarecrow escapes Black Lantern Azrael because he can’t feel fear anymore, and Lex Luthor is sealing himself into the depths of his corporate HQ to avoid all the hundreds of people he’s killed over the years. The Flash gives Mera and Atom a pep talk, then we join the Justice Society in New York as they try to fight off a bunch of undead Golden Age heroes. Unfortunately, Jean Loring shows up and manages to get the one death that pushes the Black Lanterns up to the dreaded 100% power levels — and that enables a cosmic zombie supervillain called Nekron to enter our universe.

Verdict: Ehh, thumbs down. Right on schedule, I’m starting to get bored with DC’s crew of zombies. The story isn’t that bad, but it’s badly disjointed, with lots of plotlines being created and abandoned, with lots of seemingly high-profile zombies showing up and then being ignored. The cover has Copperhead larger than life, looking like someone who has something to do with the story, and he doesn’t even have a single line of dialogue. Something tells me this series has just hit the “Bored Now” level that most of these mega-crossovers eventually pancake into.

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Marvel Divas #4

Angelica “Firestar” Jones has been cured of cancer — but Patsy “Hellcat” Walker has been dragged off to spend eternity in Hell! Angelica, Felicia “Black Cat” Hardy, and Monica “Photon” Rambeau go to Doctor Voodoo for assistance, but he’s hesitant to help, so Monica uses the Monkey’s Paw to wish the three heroines into Hell. Meanwhile, Patsy learns why Daimon Hellstrom has brought her here — his ego has been bruised because he was barely mentioned in Patsy’s book! The rest of the Divas charge in, but they’re no match for the Son of Satan! Perhaps the only thing that can save them is if Patsy can negotiate a better bargain with her tempter…

Verdict: Thumbs up. Good story, fun artwork, outstanding characterization and dialogue. Roberto Aguirre-Sacasa and Tonci Zonic did an outstanding job with this series — hopefully, they’ll be given an ongoing series for this one…

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Madame Xanadu #16

Amy Reeder Hadley is back in the artists chair for this book as a new storyarc begins. The year is 1957, and most of our story focuses on Betty Reynolds, a dutiful, submissive, fashion-conscious, 1950s-style wife and mother — at least until her life starts to go completely topsy-turvy! She starts levitating, her hair changes color, she starts growing taller, her fingernails become almost indestructible, and she starts spitting up insects! A friend refers her to Madame Xanadu, and a quick Tarot reading by Nimue confirms that someone is casting spells on her. But why?

Verdict: Thumbs up. It’s nice to see Hadley’s artwork again, and Matt Wagner’s story is already very intriguing. Betty Reynolds is turning out to be an entertaining and well-envisioned character — I’m looking forward to finding out what’s wrong with her…

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